Varjo Aero

Soldato
Joined
21 Jan 2016
Posts
2,915
So Varjo has a new consumer facing headset, the Aero.

Looks like mini led displays (2880x2720 per eye… 35ppd), aspheric lenses (little to no glare/god rays and better clarity), eye tracking and auto IPD… FoV allegedly 115 degrees.

No built in audio, but does come with earphones. :(

Lighthouse tracking, but if you don’t already have lighthouses and controllers you can add that to the purchase price.

price for just the headset a cool $2000


review from MRTV:



Through the lens comparison with G2 (doesn’t look a whole lot different from this imo so look forward to more reviews because through the lens is after all only part of the story).


I knew it would be pricey, but how ouch. Who here is going to buy one?

Full launch event in a couple of hours from Varjo themselves.

Edit - product page https://aero.varjo.com/product/varjo-aero/
 
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I knew it would be expensive, but I must admit I was hoping for a full package under the £1500 mark

I feel like this has a very niche audience at that price tag, even if it is amazing. I can’t see myself plumping up that much cash, there’s no single stand out feature that seems to make it worthwhile.

Roll on Pimax frontier and Facebook connect next I guess! (And I really hope valve spills some beans on index 2 plans shortly!).
 
@stephenb Well worth waiting till the end of the month so we know what’s happening with Pimax frontier (25th now I think) and Facebook connect (28th).

I’m sure this thing is lovely, but for that price point I’d want the 4k uOLED and varifocal lenses teased for other upcoming headsets like the deckard… I just don’t see a wow factor justifying that price. But then I haven’t used one, so perhaps you just need to try one on before being convinced to open your wallet!
 
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Pretty candid video about the shortcomings, but sounds like the visual experience really is something special...


So the real question, who is going to let me have a go on theirs?!
 
I don’t think there is any doubting it’s a substantial improvement over the G2 in some areas such as clarity - there is far too much consensus for it to be anything but… through the lens can be misleading and only gets you so far, hence all the disclaimers.

Re distortions I’ve seen a lot of claims that your brain adapts and after a few hours use you most likely won’t notice them unless actively looking for it… will be interesting if that holds true for the lucky few that are getting one in this thread.

For me after digesting some reviews and feedback I’m of much the same opinion I was before that it’s going to be a great headset but not worth the upgrade from the G2 for me personally at that price point.

I need a few more boxes ticked before I’ll stump up that sort of cash, so will be waiting to see what this year brings. Personally I either want more (eg micro OLED, varifocal, built in audio, higher fidelity wireless options - be it 6E or wigig2 based, bigger FoV) or better price at the Aero’s feature set.
 
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I really hope so, and that's its all handled at the driver layer because you can't rely on PC games developers to do it.

It’s actually coming in a somewhat generic way already with the OpenXR toolkit - that added fixed foveated rendering support already and will be adding support for dynamic tracked foveated rendering in the next release for the aero and the G2 omnicept.

Only catch is that it’s OpenXR only, although a lot of games now can be switched to OpenXR using opencompositeACC.
 
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