VR = Drunk training

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i have my VR legs having played racing games and ED for the past few months. I’m not a heavy drinker, but I went out on Friday on a Christmas do and got steaming drunk. The last time I was this drunk was a millennium party 17 years ago which rendered me incapable of removing my trousers. Normally a heavy drinking session would be followed by a day of abject misery, feeling awful and puking.

I think somehow VR has helped. I woke up Saturday morning and even though the room was spinning until around 10:30 I had no associated nausea, literally nothing. I felt a bit groggy, but some scrambled eggs and toast with strong Black coffeee put me straight. My theory is my brain has been trained to disassociate visual movement from physical movement, therefore bypassing the “motion sickness” nausea. I’m wondering whether VR could be the cure for motion sickness.

Please feel free to test my theory over the coming festive period. Merry Xmas everyone.
 
I'll join your research group - VR kit 4 freez plz.

I imagine people who get truly motion sick from VR won't really be able to stick with it long enough to test our your idea!
 
On a slightly side note, we had a Dirt Rally VR night round a friends house and every one completed their laps apart from one who only managed to get round a few corners before saying "I feel nauseous" , "but it looked and felt really awseome"

I didn't know that some people were that bad at getting VR legs. That was my first firsthand experience of someone not coping in over a years worth of demoing my Vive.
 
I didn't know that some people were that bad at getting VR legs. That was my first firsthand experience of someone not coping in over a years worth of demoing my Vive.

It might just singularly be that experience (Dirt Rally isn't a friendly game for someones first go at VR). My dad had coped with everything I'd shown him since the DK1 including rollercoasters and flight/space games from Delta Draconis to Elite to Eve Valkyrie. The first time I put him in a driving sim though and he couldn't even cope for a a couple of minutes. He said it just didn't feel like a car because there was no physical sensation of motion. Oddly, that didn't bother him when sat in a spaceship, but then again, I guess he had no expectations regarding that.
 
My mum struggled, did all the demo stuff with her, no movement she was fine. Put a racing game on and she went around paddock hill bend at Brands Hatch slowly, as soon as she went down into the dip she had to take off the headset and go outside for some fresh air. I genuinely think VR has changed something, no way would I have been lying in bed staring at a ceiling spinning at 100mph previously...but this time I didn't even feel slightly queasy, very odd.
 
I hope I can find my VR legs and I'm not one of the people who just can't get used to it.

Tried AirCar very briefly, knowing it would be bad and lasted about 2 mins.
Flew down to street level, did a hard banking turn right and that was it, headset off lol
 
Aircar makes me feel vaguely queasy at times and I have great VR legs. There's something about how it handles the movement which isn't quite right. It'd be interesting to work out exactly what it is about its movement system that causes nausea, as it'd be a great lesson of what to avoid in other games.

I still play it because it's such an incredible experience though!
 
Air Car and Luckys Tale I am fine with, but anything where you are walking forward or floating forward etc gets me quite quickly.

Sims like Elite and Pcars I am fine with, Dirt Rally made me feel quite sick, I think there is a setting to help improve that but by default I didnt last long :D
 
It would be interesting to see if this could be used to treat people with severe vertigo. There are exercises for aligning your ear and eye balance, and I wonder if VR could do the opposite for situations where you need to decouple them (eg when one is broken)
 
On a slightly side note, we had a Dirt Rally VR night round a friends house and every one completed their laps apart from one who only managed to get round a few corners before saying "I feel nauseous" , "but it looked and felt really awseome"

What was the GPU in the system they were using? From what I've read you need a minimum of a GTX 1070 to maintain high frame rates and reduce reprojection to a decent level.
 
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