Yeah thats right, another spec me a VR Headset thread.
So I have a Vive Cosmos, and while its been fun. Over all I am not happy with that headset, so it'll be going back.
So I am asking for suggestions, or alternative headsets, I may have overlooked. Ideally one I can purchase now, for immediate replacement, of Vive headset. But ultimately I am still leaning towards the Valve Index for long-term ownership. I have a powerful pc, but come the holidays, I plan to buy a Navi2 or Ampere GPU, for the higher resolution/refresh needs of vr and modern games.
Valve Index: 144Hz LCD screen + Knuckle controllers.
I am still on the 8+ week, waiting list.
Vive Pro: 120Hz OLED Screen.
I could buy it tomorrow, but would still want to buy the valve knuckle controllers, making it a £1300+ item.
HP Reverb G2: 90Hz LCD screen and very affordable. Sadly September release.
Oculas Rift S: 80Hz LCD with no manual IPD adjustment. But might make a good backup headset.
So I have a Vive Cosmos, and while its been fun. Over all I am not happy with that headset, so it'll be going back.
My initial thoughts where, how bad can it be?
Well its front heavy, with the lens, screen and equipment.
And with the headset been hinged from the top, it never sits on my head, as I have placed it.
Meaning I can waste 3-5 minutes every time I place it on my head, to get a good picture. And some times never getting it right.
Granted that could be my inexperience, and having to wear glasses for been short sighted. Also I think having a right eye sitting higher than my left, meaning the headset has to be worn at a 2-3 degrees off, been perfectly flat.
The eye/screen sharpness issue is further compound by having lens with limited sweet spot range..
Having a manual IPD adjustment is great, and with having a 65mm ipd figure I am within that "normal" range.
I really like the controllers, good weight, and the batteries last 6-8 hours, even if you look like your conducting a rave, with the LED's strips.
The head and hand tracking is good in the day. Especially in summer, where its bright out until 9pm. But once the light fades at all, the rooms light + 2 extra lamps are on, and I still have really bad hand tracking. To the point I am trying to interact with virtual screens/buttons/toggle switches/joystick or throttle (VTOL VR flight sim) and my hands are glitching out. I have to just quit, as it becomes unplayable.
And don't even accidentally cover one of the cameras, as it'll complain about your environment been too dark, and force you to calibrate again. Which is another 2-3 minutes swinging my head on a swivel around the room, to centre its self.
I think I could live with it, if it was the only headset on the market. But when there's cheaper options that perform better, and more expensive options that far out class it, why would I keep a half complete/functioning product at £700?
Well its front heavy, with the lens, screen and equipment.
And with the headset been hinged from the top, it never sits on my head, as I have placed it.
Meaning I can waste 3-5 minutes every time I place it on my head, to get a good picture. And some times never getting it right.
Granted that could be my inexperience, and having to wear glasses for been short sighted. Also I think having a right eye sitting higher than my left, meaning the headset has to be worn at a 2-3 degrees off, been perfectly flat.
The eye/screen sharpness issue is further compound by having lens with limited sweet spot range..
Having a manual IPD adjustment is great, and with having a 65mm ipd figure I am within that "normal" range.
I really like the controllers, good weight, and the batteries last 6-8 hours, even if you look like your conducting a rave, with the LED's strips.
The head and hand tracking is good in the day. Especially in summer, where its bright out until 9pm. But once the light fades at all, the rooms light + 2 extra lamps are on, and I still have really bad hand tracking. To the point I am trying to interact with virtual screens/buttons/toggle switches/joystick or throttle (VTOL VR flight sim) and my hands are glitching out. I have to just quit, as it becomes unplayable.
And don't even accidentally cover one of the cameras, as it'll complain about your environment been too dark, and force you to calibrate again. Which is another 2-3 minutes swinging my head on a swivel around the room, to centre its self.
I think I could live with it, if it was the only headset on the market. But when there's cheaper options that perform better, and more expensive options that far out class it, why would I keep a half complete/functioning product at £700?
So I am asking for suggestions, or alternative headsets, I may have overlooked. Ideally one I can purchase now, for immediate replacement, of Vive headset. But ultimately I am still leaning towards the Valve Index for long-term ownership. I have a powerful pc, but come the holidays, I plan to buy a Navi2 or Ampere GPU, for the higher resolution/refresh needs of vr and modern games.
Valve Index: 144Hz LCD screen + Knuckle controllers.
I am still on the 8+ week, waiting list.
Vive Pro: 120Hz OLED Screen.
I could buy it tomorrow, but would still want to buy the valve knuckle controllers, making it a £1300+ item.
HP Reverb G2: 90Hz LCD screen and very affordable. Sadly September release.
Oculas Rift S: 80Hz LCD with no manual IPD adjustment. But might make a good backup headset.