We would all love to have 8k 200 FOV Wireless near 0 latency and perfect Graphical Fidelity, we would love haptic feedback suits.
Me I am happy to slowly increment because I do not think we will get the above in 2024 let alone 2020.
The problem is a matter of scale
The first issue is one that Phone manufacturers have been facing since the beginning, every year they improve cpu, improve battery efficiency and storage but all it means is bigger files bigger apps and battery life stays the same.
But let's say we freeze all software developers today and do not allow them to create any new games that are more resource hungry.
Let's look at the major hardware issues.
Wireless, tell me do any of you actually get the full stated AC bandwidth on your brand new wireless routers? Most of us do not, too much noise in the air.
Modern super tweaked special bands can handle just about Vive and Rift bandwidth without too much loss of latency and quality.
Throw something like 8k add in feedback data from haptic suits, treadmills and other things we is way off on that one.
Resolution and FoV, we all want 200 FoV but you do understand that an 8k 200fov is about equal to a 4k 100fov and the more you stretch the view the more artifacts and weird stuff that makes godrays look pretty by comparison.
8k resolution at 200 fov + 90fps + low latency is going to need not next gen graphics but the one after that otherwise you are going to have to settle for low/medium detail and believe me games on medium to low detail you really will notice how ugly those textures are on a 8k 200 fov.
Yes I know new ideas are coming out but nearly every one compromised at least one part of this hardware puddle and remember we froze the developers that will not happen and can not happen in real life.
Those developers will use all the shiny shiny candy oh so desperate to attract people to buy new games and fund the slow incremental progression.
Me I am happy to slowly increment because I do not think we will get the above in 2024 let alone 2020.
The problem is a matter of scale
The first issue is one that Phone manufacturers have been facing since the beginning, every year they improve cpu, improve battery efficiency and storage but all it means is bigger files bigger apps and battery life stays the same.
But let's say we freeze all software developers today and do not allow them to create any new games that are more resource hungry.
Let's look at the major hardware issues.
Wireless, tell me do any of you actually get the full stated AC bandwidth on your brand new wireless routers? Most of us do not, too much noise in the air.
Modern super tweaked special bands can handle just about Vive and Rift bandwidth without too much loss of latency and quality.
Throw something like 8k add in feedback data from haptic suits, treadmills and other things we is way off on that one.
Resolution and FoV, we all want 200 FoV but you do understand that an 8k 200fov is about equal to a 4k 100fov and the more you stretch the view the more artifacts and weird stuff that makes godrays look pretty by comparison.
8k resolution at 200 fov + 90fps + low latency is going to need not next gen graphics but the one after that otherwise you are going to have to settle for low/medium detail and believe me games on medium to low detail you really will notice how ugly those textures are on a 8k 200 fov.
Yes I know new ideas are coming out but nearly every one compromised at least one part of this hardware puddle and remember we froze the developers that will not happen and can not happen in real life.
Those developers will use all the shiny shiny candy oh so desperate to attract people to buy new games and fund the slow incremental progression.