VR technological advances

Soldato
Joined
4 Aug 2006
Posts
2,538
How many years before the headsets have been refined down to the size of a pair of swimming goggles? 10, 20? It's bound to get there. In 1980 IBM introduced the first gigabyte hard drive - the size of a refrigerator, weighed about 550 pounds, and cost $40,000.
 
Electronic tech keeps getting smaller and smaller but VR headsets also rely on lenses and optics doesnt shrink like electronics does. I dont think we'll see truly immersive VR glasses, only augmented reality ones which are more like a HUD.
 
Optical metamaterials with negative refraction indexes, and waveguide technology could revolutionise optics, leading to smaller, lighter lenses with less distortion and wider FOV.
 
And then we can try re-routing auxillary power through the tertiary node after we've re-configured the secondary sub-array on the deflector dish to emit megatronic particles. This should tighten up the beam and lower the frequency of the distortion waves in the lower pixel spectrum grid.
 
And then we can try re-routing auxillary power through the tertiary node after we've re-configured the secondary sub-array on the deflector dish to emit megatronic particles. This should tighten up the beam and lower the frequency of the distortion waves in the lower pixel spectrum grid.

That's over simplifying things.
 
And then we can try re-routing auxillary power through the tertiary node after we've re-configured the secondary sub-array on the deflector dish to emit megatronic particles. This should tighten up the beam and lower the frequency of the distortion waves in the lower pixel spectrum grid.

tried it, frequency still too high, adding a tant capacitor sorted it.
 
And then we can try re-routing auxillary power through the tertiary node after we've re-configured the secondary sub-array on the deflector dish to emit megatronic particles. This should tighten up the beam and lower the frequency of the distortion waves in the lower pixel spectrum grid.

:D:p
 
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