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- 31 Dec 2008
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i was always under the impression that vram doesnt stack at all, the data is mirrored across 2 cards and they each render there own frame with the vram data being the same but this guy seems to think different!
so is there any truth in this!?
Yes, texture cacheing is split evenly over the two cards (mirrored). but model rendering memory is still divided between the cards. In split frame rendering the "top card" manages the top half of the visible display and the second the bottom. In alternate frame rendering, one card is manageing the current display while the other is rendering the next frame. While some of that cached data is certanly present in both scenarios, the physx details, light pathing, ray tracing, shader details and other various video card functions, many of which use very large chunks of vram, are most certanly not identical across both cards. Depending on what engine you are running, what cards you are running and what program you are actually viewing you can get wildly different results. Especially for 3d rendering platforms such as autodesk inventor.
so is there any truth in this!?
). The bottom-image GPU should be drawing this onto the surface, but how can it know what to draw given it doesn't know what the top part of the coin is doing? (Especially if we imagine a coin with features like the head being slightly raised etc rather than a flat coin) Suddenly we've got a very tough problem that results in poor performance when we could have stuck with AFR and never had the issue.