Vsync And Mouse Input Lag

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7 Mar 2011
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In Online First Person Shooters aim is important.

You have 2 choices:
-Use VSYNC which caps FPS to 60 and have laggy crap aim
-Disable VSYNC, have screen tearing but have responsive aim.


I hate how modern games frames per second are all over the place from ex. 150-70. The inconsistency feels awful. You can cap your FPS by editing files with some games but I hate ****ing around like that. Is there a different way to cap your fps? Or is there a bloody solution for input lag yet?

Would a higher Hz monitor solve this?

Please don't bother posting pointless comments like "I use vsync and find I can aim fine"
 
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I'm using a 120Hz panel (Samsung 2233rz) and find I can use VSync for some games now, most single player games its fine and online games like starcraft, eve online, etc. but even at 120Hz I don't find VSync acceptable for games like quakelive, call of duty, etc. (basically any twitch fps game online). Even offline theres no way I'd use VSync at 60Hz tho for any game especially not fps games.

EDIT: In terms of capping fps the most effective way still is to edit the config files for each game - unless like me you run a reasonably high end multi GPU setup holding 120+fps in a lot of games just won't happen.
 
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Im using a pretty old lcd monitor, (24" benq fp241w). I play a lot of bfbc2, high settings at native res, 1920x1200, the monitor is a pretty old pva 60hz panel, but as i use it for blu ray movie playback (due to the excellent viewing angles and black depth) even a 120hz panel, (tn) would still be a very major downgrade for me personally.
 
120hz TN panel would solve your issues I believe. Since my monitor upgrade I play all games with vsync off at 120hz and it's been running nicely.
 
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