Walking Stukkas.......

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Hiya.....if you dont know what game im talking about then I probably dont need your advice (its Company of Heroes if you're interested)

Every game I play finishes in the same way against the germans - lots of defensive play with MGs and half tracks until walking stukkas turn up and then its game over, I either dedicate all my resources (both in game and my attention) to repairing my defenses or everything I have blows up.

I know this is a CoH specific query but please for the love of god before I give up is there any advice out there?
 
what nation are you? I feel you pain. All the Wermacht players out there do is rush some stratgic building and put an mg, then slowly get map control though more mgs/ a medic bunker. The key is it deal with the first mg they get out.
I dislike how hard it can be at the very start of a game for the Americans to deal with a mg, but nades and good old fashioned flanking works.

If the Wermacht don't do the early mg, and just do a general bunkering down, a good Calliope does the trick (but this is very late game, and by the time you get it, its most likely game over). A howitzer is quicker (mid-game) to get though more vunerable to indirect attack from the germans.

So that only leaves weapon support. 1 motor should do the trick. Even if it doesn't kill/hit, it makes the mg's have to unpack, this is when you attack (unfortunately its never as easy as that :( ). Don't get stickies for the half tracks, stickes are rubbish imo. Get nades-> supply yard-> greyhound/at gun (depending on what armour,if any, the Wermach have). I find the Wermacht very very hard to remove, once they have bunkered down (am lvl8 at the minute, and so far that's all the wermacht players do). One plus is, the Wermacht players suck at countering mg's, thier so used to dominating with them themselves that they rarely know how to counter an enemy mg (not that im suggestion you build a WS, but try and steal thiers)

A replay would be handy ^^
 
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I play as brits so MG aint too bad......mortar pits ***! its just the stukkas are insane, theyre cheap to build and FREE to fire ffs.
 
Normally im not one to whine but they really do seem insane. On the forums, they suggested playing as WM to get a feel for their weaknesses.....I cant seem to find one....iv got a 5 game winning streak with them
 
CoH is broken. It needs patching. Pity, but that's the way it is, although I can't see too much happening now that the new game is announced

- Pea0n
 
Commando's + early commando base rush = win :) demo charges are not to be messed with. You can easily get into someones base well before they have stukas and demo all thier buildings.
 
Walking stukas are a problem I have a friend who spams them like you wouldn't believe. But mostly online I find the really good players don't really employ them they tend to go with the nerbelwerfers as they are cheaper on resources to build and spam. I find the Stuka/nerbelwerfer more of an effective arty unit than the flak 88 gun.

I usually play as the americans. You won't be able to see walking stukas/nerbelwerfers until they fire their rockets. Off map arty for the most part is useless as they will move when the smoke signals drop.

So as the Americans I use the 105mm arty as it gives no signal or using the paratrooper doctrine I use Bombing runs or drop an AT gun next to them. I find this the most effective way of dealing with them. Also I use mortar crews as unlike the Brit equivalent the US mortar crews are mobile. So if I had not had a chance to unlock the 105 or bombing runs then usually I send morty crews after them.

As the brits you would need to use the 25 pounders but the problem with that is you would have to hit them early on as the 25 pounder is a fixed gun emplacement.

I am not very good as the Brits but there is Airforce option and you could try that approach so when they fire you can drop units there to try and deal with them.

The problem is it hard to deal with them playing as the Brits as if you encounter them early on and you send troops to deal with it there is a high cost resource loss if your troops fail to take it down and get killed. Try and get a 25 pounder built as soon as you can to try and weather the storm then when the priest arty become available it will become easier as the Priest arty is mobile.

Incidentally my friend who likes to spam Stukas once decided it would be funny to bomb my king tiger tank with it. I thought it was futile as I have never really found an equivalent opposing force which could counter a king tiger unless they had silly numbers to surround it. Imagine my suprise when these Stukas totally raped my king tiger. He did have 10 of them though so that meant at least 60 rockets. But considering the walking stuka/nerbelwerfer is more of an anti infantry weapon than anti armour I was kinda shocked.
 
Brits+Engineers+PIATs.

PIATs are legandry for taking down even the most horrid beasts:D

BTW tyake out the bridges to stop them from coming across and then chock them into the one point while making sure you have something to kill anyone reparing the bridges:)
 
Don’t let him get the resources to afford Walking Stukas in the first place. They cost a ton of munitions + he has to completely upgrade his HQ before getting access to the Stuka upgrade.

Keep him off balance with MG equipped Bren carriers, whilst you cap points and dig in to lock down chunks of the map. Then choose the Royal Engineers and rush him with Churchills, or alternatively go down the arty line. With supercharged shells you will outrange his stukas. Eventually you will unlock the counter battery option which makes his job even more difficult.

If you can reach it, attack his main base with arty barrages. Assign each 25 pounder to a number on your keyboard and keep an eye on the cool down rates. Never let your arty pieces sit idle. Once you have enough 25 pounder emplacements you can keep up a near constant barrage on the enemies structures. Protect your arty nests with 17 pounder emplacements and bren equipped Tommie squads.

MG squads bunkered in buildings are points on a stick when you have arty.

Your opponent should not be able to sit in one place for more than 10 seconds before the shells start raining down. Use the British Captain's victor target ability for even more fun if he tries to rush your positions with tanks and infantry.
 
Are you doing what most Brit players seem to do and dig in and make a 'sim city'? If so this is your first mistake, do not dig in too much or your as good as dead. I love it when a Brit player digs in as all I do is encircle them and then Stuka them to pieces and roll over them with tanks and infantry.

The key is not locking down and settling for a certain portion of the map you need to put enough defences down to make them think twice about attacking a certain area not so many defences that all your resource and pop cap are used in one area.

In order to Get Stukas the Axis player needs to have invested a hell of a lot of resources. Each Stuka upgrade costs 150 munitions which is far from cheap and to get an effective force you really need 3 on atleast lvl 2 vet. Make them spend resources on stuff like MP44's, Shreks, grenades etc so he isn't sitting on a tonne of Munitions which he can ***** on Stukas.

If its got to the point where your opponent has been given enough resoruces to build 3 or more stukas and your getting bombed to hell you don't deserve the win to be honest and they have out played you.
 
I found them fairly useless against armor unless they are massed and they do not have a particularly long range. I usually use the upgraded greyhound to chase them around, or if falling back I would put in plenty of tank traps to feed them away from your buildings.
 
Thanks for the feedback....some of it seems a little flawed.....please correct me if im wrong!

1) Counter battery is almost useless, it only starts to fire once they have finished, it only does damage if the player doesn't move them straight away (I have never met a player yet that doesn't.

2) Maps where there aint choke points aren't so bad as you can outflank and take them out but I find loads of maps there are choke points and to be honest I find it bloody hard to advance! British inf is pretty damn good but German is definitely better. As soon as they have a half track they can effectively suppress whatever I send at them. If I try to build mortar pits they can easily micro out of the way.

3) Paras have no anti armour ability at all (not the last time I had a look), they're good troops but I dont think they would take down stukkas so theyre out of the picture!

4) Brit arty is great, its long range (not longer than stukkas AFAIK) but it can be killed in one shot by 2/3 stukkas so doesn't counter them very well.

Generally I find that Germans litter choke points with tank traps (which makes getting tanks through pretty tough :D). And then have MG teams to suppress any inf that come across to take them out. Tank traps are nigh on indestructible unless C4 takes them out! Stukkas seem to do obscene damage to tanks as well...no point in sending in a crippled tank!

Please Im genuinely not just bitching I want to get better at the game but I dont see how it is possible to win! As I often play on Vire river valley, if you could tailor any advice to that map it would be appreciated. Both the side bridges are destroyed, tank trapped and barbed wired to hell so the only place to advance is the middle. If I can get a beachhead on their side then I often win but if its destroyed its just a case of waiting until the stukkas kill me!

Brit players what units do you use the most? What doctrine do you choose?

Thanks for the advice all!

Mike
 
a lot of the gameplay is about to be fixed, There is currently a balance test going on over at the relic forums to sort the game out to be ready for the release of the new campaign. You can head over there and download the playtest and give it a whirl
 
Thanks for the feedback....some of it seems a little flawed.....please correct me if im wrong!

1) Counter battery is almost useless, it only starts to fire once they have finished, it only does damage if the player doesn't move them straight away (I have never met a player yet that doesn't.

2) Maps where there aint choke points aren't so bad as you can outflank and take them out but I find loads of maps there are choke points and to be honest I find it bloody hard to advance! British inf is pretty damn good but German is definitely better. As soon as they have a half track they can effectively suppress whatever I send at them. If I try to build mortar pits they can easily micro out of the way.

3) Paras have no anti armour ability at all (not the last time I had a look), they're good troops but I dont think they would take down stukkas so theyre out of the picture!

4) Brit arty is great, its long range (not longer than stukkas AFAIK) but it can be killed in one shot by 2/3 stukkas so doesn't counter them very well.

Generally I find that Germans litter choke points with tank traps (which makes getting tanks through pretty tough :D). And then have MG teams to suppress any inf that come across to take them out. Tank traps are nigh on indestructible unless C4 takes them out! Stukkas seem to do obscene damage to tanks as well...no point in sending in a crippled tank!

Please Im genuinely not just bitching I want to get better at the game but I dont see how it is possible to win! As I often play on Vire river valley, if you could tailor any advice to that map it would be appreciated. Both the side bridges are destroyed, tank trapped and barbed wired to hell so the only place to advance is the middle. If I can get a beachhead on their side then I often win but if its destroyed its just a case of waiting until the stukkas kill me!

Brit players what units do you use the most? What doctrine do you choose?

Thanks for the advice all!

Mike

As i said Commando rushing thier base is a good method. Use your manpower to build defenses on your side until you can afford commando's, this shouldnt take long at all. Then simply land the glider so its on the outskirts of thier base and slides past the MG's. Make use of commando smoke to get past the MG's if you have trouble and simply demo charge all thier buildings. Works a treat.

This method only works vs Wehrmacht since the PE have flak cannons which just rape you.

If you dont like that or they are both PE push for thier fuel point with a bren carrier + MG upgrade and bring troops in to dig in this will serisoly slow down thier fuel income and reduce the chance of a stuka attack. If you have gone Royal Engineers rush for Churchhills and it should be an easy win.
 
tbh if you are up against 10 odd stukas, like the guy said before - you probably deserve to loose. However you are right Wher players do tend to do this esp on maps like Vire (don't know why this map is so popular).

Anyway. You have to stop a Wher player before it gets this bad so your early game is important. Airbourne para's - loadsa options. Against MG's - use fireup - gets you past it np. They do have AT - upgrade with bazookas for 125 ammo. on Vire , as you said it chokes in the middle. so go for the other bridges. Repair them or take out the tank traps with satchel charge. do a small push then and get an MG in there, drop an AT gun and a couple of squads of engies with flamers and you should be able to create a bulk head, or at least distract for a main push elsewhere.

Basically - keep the pressure on and you will see that they will build less Stukas and you will prevail - or at least play a game with less arty.
 
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