Want to become a programmer!

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Joined
16 Dec 2005
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London
Hey guys,
I am currently in Year 10 and have wanted to go into vetinary for about 4 years. All of a sudden, I am starting to lean more towards programming. I would love to do the graphics programming, but I really want to know everything about it before going into it. Anyone have any useful links for beginers, and anyone know what the pay is for a programmer. What is the job like and how many hours of work etc. What subjects do I need to excel at? I would like to be the person who creates the game models etc. if you know what I mean? Just try to give me as much info as possible about it!!!
Thank you
Dave
 
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Yeh, I'm still not 100% sure I wanna go into the game industry, but it interests me a lot. I really don't know what I woudl like to do, maybe some graphics programming and modelling? But I'm more into modelling and I want to start by making mods for games etc. and then move on after taht. For my A-levels, I will probably choose maths, (maybe) computing, a science and another useful subject. So I will do my research, maybe get a few books form the library. And keep your posts coming in, they're very useful!
Thanks a lot guys
Dave

EDIT- Well, I'm downloading blender now, I will tell you guys how it is after :D
 
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Yeh, I have the SDK downloaded, should get started with it tommorow. I think I may also get 3DS Max because its such a brill program :cool: If I'm good at modelling, then I will go for it as a future job. So the A levels I need are Maths, computing and what else?
thanks
 
3500? Lol, no way, I may just have to use a free one. Already tried Blender and tahts too confusing, and the rest look too simple, and theres no Gmax anymore :( Anyone know any decent modellers other than maya and blender? Also, I would enjoy modelling a lot more, so what qualifications would I need for that?
Thanks
 
Buzza said:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6902573

Heres MAYA Personnal learning addition if your interested, the interface is fully customizable, so you can arrange it to suit how you work. I tend to stick my "most used" tools on a shelf at the top of the screen so i dont have to search through loads of pull down menus packed with tools i never use. That made it easier for me to learn. Its a superb package for modelling and is used in the games and movie industry.

You can also ask for tips from fellow users here:
Maya Forums
http://forums.cgsociety.org/forumdisplay.php?f=7
Maya Tutorial links:
http://forums.cgsociety.org/showthread.php?t=6360


MAX Forums etc
http://forums.cgsociety.org/forumdisplay.php?f=6

btw you dont necessarily need qualifications to get a job moddelling(i didnt), you just need a folio of GOOD work to get you a job. Of course doing a course at Uni will help a lot.

For Gmax, no such file or directory :( So you do modelling, what type do you do? And how was it to get into it?
 
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