Warhammer online

Warhammer will fail.

/Thread

Based upon what criteria?

If you think it wont make a profit then I have to disagree, I think it will certainly make a profit.

If you think it wont get as many subscribers as WoW, then I agree, I think it certainly wont get as many subscribers as WoW , largely due to it not having the kind of appeal in Asia as WoW. However, I dont foresee any upcoming western MMO getting WoW numbers, and not getting WoW numbers hardly means its failed. Unless you are saying that every MMO other than WoW is a failure.

So, all in all, not sure how you are clairvoyanting it failing.

Personally, IMO, I suspect its more a case that for *you* its a fail, and thus as its a fail for you, it must therefore be a fail, period, for everyone.

Which aside from being both financially and factualy wrong, is additionally conceited and arrogant
 
Well I've been playing WOW on and off since beta...... its not so much I find the graphics dated, I just find them slightly kiddy.... if you know what I mean? but thats just my opinion and in now way do I think they are 'bad' or 'dated'

What do you expect from an online game anyways?

it was developed like that for a reason and still looks great. many games look good if you put them at a higher resolution.

also Warhammer online does no look old at all. friend of mine got into the Beta and it looks fantastic. but since when do graphics matter anyway?

have you not learned from crysis (even though i enjoyed it). :rolleyes:
 
Speaking from experience from RVR in DAOC (which you could almost call Warhammers predecessor in many ways) when you are in a huge open battle with literally hundreds of characters and spell effects going off everywhere your PC will be begging for models with slightly lower polygon counts. In one of the dev videos they also mentioned they reduced the memory footprint of the game while running by 40%(in one months worth of optimizing).

Lots of time to go yet and I expect to see it a little more polished, but when you look at what the engine has to handle I think the graphics are great (if a little cartoony for my liking, but thats the spirt of Games Workshop).
 
Graphics are poor, gameplay is poor and the huge variety of classes that are essentially all the same drowning the game with too much choice.
 
All personal opinion, hardly indicative of whether a title will succeed or fail in the market place (fail for you , yes granted, but certainly no marker for a fail across the board).
 
I know of many people that are moving from WoW to WAR when it is released which leads mean to think that while WoW will still probably be the leading MMO, WAR is going to cause a big dent in its numbers and take away a lot of Blizz's players. I for one plan on buying WAR as soon as it is released as it looks great from the stuff I've seen and read about it so far.
 
Erm people keep asking me why i think that MMO graphics should be great - well, -look at LOTRO? Those graphics are lovely (albeit not as good as COD4 or otherwise - and nor should they be) so why couldnt WAR's graphics be slightly better? seriously we are at a stage where a 6600GT should be the benchmark for games and NOT a 5700 (which i KNOW people are playing WoW on) - with cheap agp and cheap PCi cards, people have no excuse really imo.
 
Erm people keep asking me why i think that MMO graphics should be great - well, -look at LOTRO? Those graphics are lovely (albeit not as good as COD4 or otherwise - and nor should they be) so why couldnt WAR's graphics be slightly better? seriously we are at a stage where a 6600GT should be the benchmark for games and NOT a 5700 (which i KNOW people are playing WoW on) - with cheap agp and cheap PCi cards, people have no excuse really imo.

Thing with MMO games is you are trying to appeal to the masses and get as wide a target audience as possible

And the majority of people who play these games are playing on purple shirt land PC's that are a couple of years old. And even if they do have a fairly new PC, a lot are clueless about AA and AF, and other visual settings so just leave them at the default anyway

So games like these will never be truly cutting edge visually, as they just can't afford to be without cutting out 90% of their audience
 
WAR graphics are being constantly updated as theyre going through the beta stages, was recently revamped to make it look a bit more appealing. The thing most people cannot comprehend is that the WAR beta is actually a beta, the wow "beta" was release content going through the final stages of bug fixing (basically a marketing ploy).
 
Most of the screenshots you've seen are from the beta, and are taken from the WaR client using the bog standard Barebones settings. Maximum resolution i believe is either 1024*768 or 1280*1024 (sure it's the first one though) theres no advanced options within the beta, no AA or AF, and all of the characters models and world textures are all very low so they can test the gameplay mechanics and how the players interact with the world. I.e. Questing, combat, Public Quests.

At the moment the farthest thing from the dev's minds has been graphics as they are trying to get the core mechanics of the game right. The game is still quite early in closed BETA stages, they haven't even opened the BETA for the guilds that they invited nearly 5 months ago now.

I don't see why everyone seems to think that what they are seeing now is indicative of what the final product will be, there is obviously still a lot of work to be done within WaR and from what we've seen so far I think that the game will end up looking great in the end and also playing extremely well because of the current BETA phases focus testing the mechanics of the game not how pretty it looks.
 
MMORPG's reek of fanboyism.

Typical MMORPG's require people to dedicate vast amounts of time playing them and so they get touchy when people talk badly of there 'investment'.

Typical MMORPG's are played by BOYS who are 12 - 18 years old and (as a general rule) still use immature binomial logic of 'this is good, so this is bad' or just like to declare things because they genuinely believe that everyone wants to listen to their own opinion.

All that said I used to love Warhammer as a child, so I may 'have a go' at Warhammer Online.
 
Most of the screenshots you've seen are from the beta, and are taken from the WaR client using the bog standard Barebones settings. Maximum resolution i believe is either 1024*768 or 1280*1024 (sure it's the first one though) theres no advanced options within the beta, no AA or AF, and all of the characters models and world textures are all very low so they can test the gameplay mechanics and how the players interact with the world. I.e. Questing, combat, Public Quests.

At the moment the farthest thing from the dev's minds has been graphics as they are trying to get the core mechanics of the game right. The game is still quite early in closed BETA stages, they haven't even opened the BETA for the guilds that they invited nearly 5 months ago now.

I don't see why everyone seems to think that what they are seeing now is indicative of what the final product will be, there is obviously still a lot of work to be done within WaR and from what we've seen so far I think that the game will end up looking great in the end and also playing extremely well because of the current BETA phases focus testing the mechanics of the game not how pretty it looks.

Totally agree..... and to sum it its no where near finished!

With regards to it beating WOW, not it will not......... and tbh who gives a damn? it will poach a lot of players solely because of the whole Gamesworkshop thing which has a massive following globally, and a lot of WOW players will be Gamesworkshop people. Also the fact it has got over 500,000 beta sign ups is amazing.

So in now way is it going to beat WOW but I know a lot of people will be switching when it is released as like myself are looking for something new and fresh...... but also something thats not just a clone of all other MMO's.

This game will be a success and it will be big, I would put money on it..... but it depends whether you gauge success as 100,000 or 10mil like WOW.
 
MMORPG's reek of fanboyism.

Typical MMORPG's require people to dedicate vast amounts of time playing them and so they get touchy when people talk badly of there 'investment'.

Typical MMORPG's are played by BOYS who are 12 - 18 years old and (as a general rule) still use immature binomial logic of 'this is good, so this is bad' or just like to declare things because they genuinely believe that everyone wants to listen to their own opinion.

All that said I used to love Warhammer as a child, so I may 'have a go' at Warhammer Online.

That said mate they are gearing WAR heavily towards the casual player..... like myself who left WOW becasue the only thing left to do was raid for 4 hours a night 5 nights a week?? no way..... I have a home life to live and a home to look after/run. Even if I was still at home with the parents I doubt I would even want to raid like that....... I dont see the point or enjoyment in it, but thats just me and I know there are a lot of people that love raiding!
 
Also the fact it has got over 500,000 beta sign ups is amazing.

Dont mean to pick apart that but I believe that is mostly due to the sucess of World of Warcraft.

ie. Playstation 1 did not ship many yet when the Dreamcast was released stats like that were thrown around and they said they shipped more than the PS did. Which may very well be true but that is down to the Playstation bringing more mainstream/new people to gaming. As with each generation of a console more and more are becoming more interested.

Now WoW has been so sucessful Its only normal that Warhammer have so many sign ups due to what WoW has done. (be it good or bad that is entirely up to you to decide ;) )

I expect Warhammer to be a big sucess though saying that, but not as Big as WoW.

Who knows, people did not expect the sucess WoW had and people kept speculating 4mill subscribers was there peak then 6mill etc etc
 
Dont mean to pick apart that but I believe that is mostly due to the sucess of World of Warcraft.

ie. Playstation 1 did not ship many yet when the Dreamcast was released stats like that were thrown around and they said they shipped more than the PS did. Which may very well be true but that is down to the Playstation bringing more mainstream/new people to gaming. As with each generation of a console more and more are becoming more interested.

Now WoW has been so sucessful Its only normal that Warhammer have so many sign ups due to what WoW has done. (be it good or bad that is entirely up to you to decide ;) )

I expect Warhammer to be a big sucess though saying that, but not as Big as WoW.

Who knows, people did not expect the sucess WoW had and people kept speculating 4mill subscribers was there peak then 6mill etc etc

Yeah I'd agree with that........... one old thing is always going to open the door for the new thing to step in...... you could argue that the ones before WOW came along DAOC for example let to WOW's ultimate success.

With each generation of new MMORPG's they have the potential to poach that many people..... (it wont happen but theoretically.....) WOW has what 9-10 million subscribers? the potential is there for WAR to take all of those........ go back a few years when WOW was launched, it probably took the existing customer base for MMO's and got them hooked..... but carried on growing up until where we are today with millions of people playing, the next generation MMO (which is what there gearing WAR to be) may have the same effect WOW did all those years ago...... TBH I think EA/Mythic would be happy with a 1/10th of the subscribers WOW has!
 
Most of the screenshots you've seen are from the beta, and are taken from the WaR client using the bog standard Barebones settings. Maximum resolution i believe is either 1024*768 or 1280*1024 (sure it's the first one though) theres no advanced options within the beta, no AA or AF, and all of the characters models and world textures are all very low so they can test the gameplay mechanics and how the players interact with the world. I.e. Questing, combat, Public Quests.

At the moment the farthest thing from the dev's minds has been graphics as they are trying to get the core mechanics of the game right. The game is still quite early in closed BETA stages, they haven't even opened the BETA for the guilds that they invited nearly 5 months ago now.

I don't see why everyone seems to think that what they are seeing now is indicative of what the final product will be, there is obviously still a lot of work to be done within WaR and from what we've seen so far I think that the game will end up looking great in the end and also playing extremely well because of the current BETA phases focus testing the mechanics of the game not how pretty it looks.

Erm, i played it on 1600x1200 since last summer and forced AA through the control panel. As for hi res textures, some of them are in, most aren't but those that are aren't anything to write home about. As the game is hugely anticipated i thought i could ignore the cartoony graphics and expect awesome gameplay. I couldn't have been more wrong. The quests are the same standard quests that yuo get in every other game, but i do understand it's hard to come up with new and exciting things to do on quests as they've all been done before. PQ's were boring as hell once you'd done each once, they were simlpy kill a huge amount of mobs with some of them having a boss at the and then receive a prize. Yeah that's a little different, but for me it became boring quickly, even in groups.

PvP, is .... ok... not great, just ok. It's probably one of the better parts of the game, but it doesn't really bring anything new to the table and not enough to warrant me buying this game and paying a fee.

I'm a die hard Age of Conan fan and plan on moving my whole guild there on release, but even that isn't turning out anywhere near as described, but it is looking like the far better option of the two.
 
With Warhammer and Age of Conan coming this year Wow could find itself with empty servers. I have been playing Wow from beta and im board, a lot of the people I play with are board or feedup. Its as if they are having their last blast at the game, it was good a few years back when most people started playing but that was back then.

If War and Aoc are any good Wow will lose its longterm player base.
 
Typical MMORPG's are played by BOYS who are 12 - 18 years old and (as a general rule) still use immature binomial logic of 'this is good, so this is bad' or just like to declare things because they genuinely believe that everyone wants to listen to their own opinion.

Not so sure about that, several very large studies have shown that the average age of MMO players is 26.6 years. Many of them having started playing MMOs in the late 1990s.

Indeed, I think the largest global study of MMO demographics (the Daedulus Project) came up with 26 years too. With only 25% of players being teenagers, 50% of MMO players working full time, 36% of them married and 22% of them with children of their own.

(oddly enough, I fit that demographic too hehe, 35 years old, married with kid, woot ! I am average ! :) )
 
Back
Top Bottom