• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Welcome back Asynchronous Compute Queues (GCN 1.0)

Soldato
Joined
25 Nov 2011
Posts
20,679
Location
The KOP
As we predicted some time ago, AMD has finally restored the Asynchronous Compute Queues feature in Catalyst driver for GCN 1.0 GPUs.



amd_small.png




Though it did not improve at all the performance in the AMD modified D3D12nBodyGravity sample, looks like last drivers (17.2.1) re-enabled async-compute for GCN1 GPUs. Not sure how much will impact games (Currently my 280 is used as slave gpus for non-game applications), but at least this should cause less problem to developers.

Here's a shot by GPU View, as you can see, the compute queue is back and runs in concurrency with the default queue. Please note that some flip and presentation issues are caused since the GCN1 GPU does not directly output to the monitor (which is controlled by a R9 380X, a GCN3 GPU) and all is handled by WDDM magic.
http://www.bitsandchips.it/52-english-news/8053-welcome-back-asynchronous-compute-queues-gcn-1-0

http://forums.guru3d.com/showpost.php?p=5393835&postcount=101
 
Back
Top Bottom