What a strange configuration !

Caporegime
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It's something I've been wondering for a while, but why is it that so many developers are using this configuration software? It's appeared in a number of adventure titles that don't have fire or jump buttons, such as Hallways, Dracula and now Cognition

Have you seen it in any other games?

EDIT

I shall redirect this question to our developers @katiehal16 and @cesarbittar :)
Hopefully I'll finally find out why! :D

EDIT 2:

- Thanks, It was just something that was bugging me for a little while. Saw other games with it too :)

= We love the feedback and being honest, we're curious of the answer behind this development choice!

= Hm I'm not a programmer, but my guess is defaults in Unity we never changed since they aren't used?

http://docs.unity3d.com/Documentation/Components/class-InputManager.html

There we go :D

The Input Manager is where you define all the different input axes and game actions for your project.


Solved :)
 
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