Hey Guys,
I've always considered core components (GPU/CPU/RAM) to determine framerate in 3d applications. Obviously poorly coded games are going to suffer from framerate issues than others (crysis perhaps?) But recently, playing counterstrike source, I started wondering.
Here below you can see I'm playing CSS on an AIM map, starting with an average of 200fps. Now as the game goes on, more and more people die / respawn, the body count in the map gets bigger, and my framerate starts to drop - makes sense right? (I ended up with 15-30FPS - I've got quite a decent machine
) More graphical entities = lower framerate, my hardware would be more stressed right?
http://s18.postimage.org/pbhkp16ig/aim_map_usp0002.jpg
Well, wrong! At the the I had a few apps monitoring component stress on my system, GPU-Z, Windows Performance Mon, taskman, and they all seemed okay..
http://s13.postimage.org/m105f7ndi/Untitled.jpg
GPU is around 50% load, for clock and memory. CPU and RAM are near here or there, and disk IO is idle.
Confused as to what's causing the fps drops when such things happen? I'd of expected at least one part of my components to be maxed out, but I can't find it.
Perhaps I've missed something and you guys can put me right? OR maybe it's just simply down to a poorly written part of the games code?
Cheers
I've always considered core components (GPU/CPU/RAM) to determine framerate in 3d applications. Obviously poorly coded games are going to suffer from framerate issues than others (crysis perhaps?) But recently, playing counterstrike source, I started wondering.
Here below you can see I'm playing CSS on an AIM map, starting with an average of 200fps. Now as the game goes on, more and more people die / respawn, the body count in the map gets bigger, and my framerate starts to drop - makes sense right? (I ended up with 15-30FPS - I've got quite a decent machine

http://s18.postimage.org/pbhkp16ig/aim_map_usp0002.jpg
Well, wrong! At the the I had a few apps monitoring component stress on my system, GPU-Z, Windows Performance Mon, taskman, and they all seemed okay..
http://s13.postimage.org/m105f7ndi/Untitled.jpg
GPU is around 50% load, for clock and memory. CPU and RAM are near here or there, and disk IO is idle.
Confused as to what's causing the fps drops when such things happen? I'd of expected at least one part of my components to be maxed out, but I can't find it.
Perhaps I've missed something and you guys can put me right? OR maybe it's just simply down to a poorly written part of the games code?
Cheers
