What does the CPU do in rendering a modern game?

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Might be a stupid question but I will ask anyway:)

In a modern game, what does the CPU do that the GPU needs? Does the CPU render the scene with flat shaded polygons and nothing else, then the GPU adds textures, lighting, shaders ect, or does the CPU do more like texturing and lighting?

Ta
 
Hmmmmmmmm, thanks guys:) If the CPU just sends commands to the GPU, then why does a slower CPU bottleneck a high-end GPU? Surely you don't need much CPU power to send commands to the GPU? Or, am I missing something?:)
 
I heard that on the PS3 the Cell's "special cores" can be and are used to do things the GPU can't, like shaders and other special effects. Is it true?
 
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