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What GPU would match an xbox one/PS4 performance ?

Caporegime
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27 Nov 2005
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Does anyone know yet roughly what GPU would give you the same performance as the new xbox one/PS4 ??







(If I remember correctly many people used to reckon that the NVidia 7800gtx & ATI x1800xt GPU's would have been a very close match to the performance of the xbox360/PS3)
 
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I just found this http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
PS4 vs. Xbox One: GPUs compared

Again, by virtue of being an AMD APU, the Xbox One and PS4 GPUs are technologically very similar — with the simple difference that the PS4 GPU is larger. In PC terms, the Xbox One has a GPU that’s similar to the (entry-level) Bonaire GPU in the Radeon HD 7790, while the PS4 is outfitted with the (mid-range) Pitcairn that can be found in the HD 7870. In numerical terms, the Xbox One GPU has 12 compute units (768 shader processors), while the PS4 has 18 CUs (1152 shaders). The Xbox One is slightly ahead on GPU clock speed (853MHz vs. 800MHz for the PS4).

In short, the PS4′s GPU is — on paper — 50% more powerful than the Xbox One. The Xbox One’s slightly higher GPU clock speed might ameliorate some of the difference, but really, the PS4′s 50% higher CU count is a serious advantage for the Sony camp. Furthermore, Microsoft says that 10% of the Xbox One’s GPU is reserved for Kinect. Games on the PS4 will have a lot more available graphics power on tap.

Beyond clock speeds and core counts, both GPUs are identical — they’re both based on the Graphics Core Next (GCN) architecture, and thus support OpenGL 4.3, OpenCL 1.2, and Direct3D 11.2. Another big difference between the two consoles is the available memory bandwidth — but we’ll discuss that in the next section. Details are fairly tenuous at this point, but we believe that the Xbox One — via Direct3D and GCN — will support AMD’s Mantle API. This gives developers lower-level access to the bare metal of the GPU, potentially improving performance. We don’t think the PS4 has access to the same resources.
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
 
so according to that they dont think the ps4 GPU has access to mantle? surely thats got to be wrong.
AMD confirmed that Mantle is not in consoles, and will be an exclusive API for the PC


“What Mantle creates for the PC is a development environment that’s *similar* to the consoles, which already offer low-level APIs, close-to-metal programming, easier development and more (vs. the complicated PC environment). By creating a more console-like developer environment, Mantle: improves time to market; reduces development costs; and allows for considerably more efficient rendering, improving performance for gamers. The console connection is made because next-gen uses Radeon, so much of the programming they’re doing for the consoles are already well-suited to a modern Radeon architecture on the desktop; that continuum is what allows Mantle to exist.”

So there you have it everyone. No Mantle on consoles. Not a bad thing as the architecture of a console allows developers to ‘code to the metal’ even by using DX11.x, something that is obviously not possible on the PC.
http://www.guru3d.com/news_story/am..._exclusive_to_pc_not_present_on_xbox_one.html
 
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