PS4 vs. Xbox One: GPUs compared
Again, by virtue of being an AMD APU, the Xbox One and PS4 GPUs are technologically very similar — with the simple difference that the PS4 GPU is larger. In PC terms, the Xbox One has a GPU that’s similar to the (entry-level) Bonaire GPU in the Radeon HD 7790, while the PS4 is outfitted with the (mid-range) Pitcairn that can be found in the HD 7870. In numerical terms, the Xbox One GPU has 12 compute units (768 shader processors), while the PS4 has 18 CUs (1152 shaders). The Xbox One is slightly ahead on GPU clock speed (853MHz vs. 800MHz for the PS4).
In short, the PS4′s GPU is — on paper — 50% more powerful than the Xbox One. The Xbox One’s slightly higher GPU clock speed might ameliorate some of the difference, but really, the PS4′s 50% higher CU count is a serious advantage for the Sony camp. Furthermore, Microsoft says that 10% of the Xbox One’s GPU is reserved for Kinect. Games on the PS4 will have a lot more available graphics power on tap.
Beyond clock speeds and core counts, both GPUs are identical — they’re both based on the Graphics Core Next (GCN) architecture, and thus support OpenGL 4.3, OpenCL 1.2, and Direct3D 11.2. Another big difference between the two consoles is the available memory bandwidth — but we’ll discuss that in the next section. Details are fairly tenuous at this point, but we believe that the Xbox One — via Direct3D and GCN — will support AMD’s Mantle API. This gives developers lower-level access to the bare metal of the GPU, potentially improving performance. We don’t think the PS4 has access to the same resources.