what is it with new games and updates!?

Soldato
Joined
13 Jan 2004
Posts
12,738
Location
Leicestershire
just installed FEAr today and put my headphones on ready to kick butt only to be informed theres a new patch available...

260 bloody megabytes! so 40 mins later i get to play it....

i konw some games need littles patches here and there but 260mb... thats 17% of the original install... :eek: :confused:

rant over. :)
 
to top it off i downloaded it and went to install it when it informed me i had downloaded the english - usa version and it was imcompatible. so 40mins wasted for that. had to search sierras website for the english - uk version.. another 200mb download!

jeez....
 
heheheheehe live with it ... there are just too many possible hardware combinations these days to test it all.. although saying that i played the entire of fear straight out of the box without a single crash or glitch or anything so the patch probably wasn't necessary to play the single player... maybe online fixes for cheats ?

the best will always be the planetside beta ... 2+ gigs download using the patching tool... with thousands of people all downloading the same file, needless to say my pc wasn't turned off for a couple of days for that one :)
 
helpimcrap said:
to top it off i downloaded it and went to install it when it informed me i had downloaded the english - usa version and it was imcompatible. so 40mins wasted for that. had to search sierras website for the english - uk version.. another 200mb download!

jeez....

lol that sux
 
helpimcrap said:
to top it off i downloaded it and went to install it when it informed me i had downloaded the english - usa version and it was imcompatible. so 40mins wasted for that. had to search sierras website for the english - uk version.. another 200mb download!

jeez....

haha. I had that exact problem on Saturday too.
 
Dunno what the big deal is really.... most people these days have at least a 1mbit connection which can bring down 200meg in only 30mins. Compare that to the big halflife patches weighing in at over 80meg in the days when most people were on dialup.... over a 3hour download on ISDN.

What I'm getting at is that in terms of download time / disk space, we (the average consumers) are actually BETTER off than in the old days.

Personally since getting broadband I've never seen a patch that's too big to download. Far Cry weighs in at 1gig including the 64bit stuff and even that was no problem.

For me the real issue comes when developers insist on using their own update systems (e.g. STEAM). That's a really poor way of doing things since it means that downloads can take a lot longer than they would otherwise. In cases where the tried-and-tested method of distributing to multiple 3rd party hosts is used, it's all plain sailing as we can use good mirrors like blueyonder or zen(gamershell) to max out our connections.

Oh, my other pet hate is when cumulative patches aren't released, so to patch a game from retail you need more than one. Far Cry is a good example, for that you needed to use 3 different patches (1.3, 1.31, 1.33 iirc). Should have been one big patch with all the updates as well as the incremental ones.
 
helpimcrap said:
to top it off i downloaded it and went to install it when it informed me i had downloaded the english - usa version and it was imcompatible. so 40mins wasted for that. had to search sierras website for the english - uk version.. another 200mb download!

jeez....

I made the exact same mistake :(
 
HangTime said:
Dunno what the big deal is really.... most people these days have at least a 1mbit connection which can bring down 200meg in only 30mins. Compare that to the big halflife patches weighing in at over 80meg in the days when most people were on dialup.... over a 3hour download on ISDN.
Which was the HL patch that included Team Fortress? 1.0.1.4 or something close to that. I remember that taking an absolute age to download. That, and one of the early CS betas that was about 40 megs. I used to hate patches when I was on dialup.
 
I think these Auto Assault patches will just keep coming. The client itself was only a 700mb download and so far I've downloaded 2GB in patches alone and I'm still having to download more patches!

In 12 hours, I still havern't actually managed to play the damned game..

Grrr!!
 
HangTime said:
For me the real issue comes when developers insist on using their own update systems (e.g. STEAM). That's a really poor way of doing things since it means that downloads can take a lot longer than they would otherwise.

I prefer this in all honesty. Much better than firing up the game, only to find a patch has been sneakily released that you then have to hunt around for.

Whilst Steam has been slow on one occasion, the other times i've had no problem getting updates at >100kb/s (1mbit adsl). Maybe I''m just lucky! :p
 
I can appreciate that some people (particularly newcomers to PC gaming or those less net savvy) will find auto-updaters of use. However I'd still like to have the option to do it myself. Manual patching has several advantages in my eyes:

-Always get maximum download speed
-Files can be stored for later use in case I need to re-install the game, saving the need to download everything again
-I'm not forced to run the latest version if I don't want to. Occasionally patches break something or introduce new bugs/performance issues - with autoupdaters it's pretty much impossible to rollback to a previous version. In the early days I've seen countless posts from being about updates causing problems for people with HL2 and BF2
 
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