A few parts in Alien Isolation were pretty effective for me.
- early on when you need to get onto a train, Lots of build up of tension, you can hear the alien approaching (although it doesn't). And all you can do is cower in a corner waiting for the slowest train in the world to arrive. Doesn't really hold up after a repeat, but damn, the first time was similar to the end of Alien when Ripley tries to get on to the escape pod.
- Similar event, when you try to recover the Nostromo's logs. Lots of good build up of tension, with no actual threats.
- The part where you are trapped in the Aliens' nest and try to do stuff with xenomorphs roaming around. That's really tense.
- The part where your scottish sidekick gets taken didn't work so well. Was some sort of homage to the Brett scene, but far less effective than the movie version. Shame
Soma had a couple of great moments too, even though I would hardly consider it horror.
- The part where you are at the bottom of the sea, caught in some sort of underwater storm, and where you can barely see ahead. Very well done.
- A lot of stuff in there don't hold up after repeated viewing (playing).
I've seen some resident evil 7 stuff. Like the Alan Wake game, didn't really do it for me. It's a lot of jump scares mixed with gore or 'paranormal' stuff. I think it's because it's kind of 4th wall breaking in a way. With paranormal things, you can make ANYTHING happen, which makes it less grounded in reality, and is therefore less physically threatening. Resident Evil 7 is a classic example. It's not so much the scares, but discovering what messed up things they gonna come up with next, hence why it breaks immersion and the sense of dread for me. RE7 is almost panto-horror for me
Kinda liking it to the Superman effect, where a character becomes so powerful it removes any sense of interest. I see this a lot in Anime too, where the antagonist is basically hyped up to ridiculous levels, I always get the sense that it turns the whole thing into a joke.
So yeah, the more the stuff grounded in physical reality, the scarier and more interesting it gets for me.