What sold you on VR?

Associate
Joined
5 Jul 2012
Posts
780
Location
JARRA!
I remember trying a DK2 for the first time and really feeling a sense of depth to the image that 3D tech had promised and failed to give me.

Now I'm developing my own products for VR and am wanting to hear from you guys on what exactly it was about VR that sold you on it.

Comments and discussion much appreciated, Dan
 
Err... it was here. As in, here and (comparatively) affordable, rather than being something we only ever saw in occasional arcade game machines and product concepts that never happened.
That, or playing Elite Dangerous, really.

I think what 3D 'lacks' is the ability to move around.
I love 3D movies, especially when they're filmed properly for 3D and produced correctly. But that's still all limited to whatever the director wants to show you, from the perspective and position they show it.

VR lets you move around within that, eliminating the boundary and giving you the sort of control over perspective that adds immersion. You can lean, step, move and so on.

I'm still not sure if I'd play any VR games other than those where I'm seated, or have a room in which to move around - Things like FPSes, for example. But I'm open to trying them all out.
 
Only VR ive used is cardboard, i tried to use a geavr in a phone shop but it fogged up instantly.

The new Gear VR has solved that.

Loving my Gear VR - even got Elite Dangerous to work with it inc head tracking.
 
I like flight sims, I like up and coming tech and VR gave me the opportunity to be as close to sitting in the real seat as I can realistically afford to be.

So really what sold it to me is it offered me an experience that I can have any time I fancy putting the headset on. Yeah its not real life but its closer to RL that just looking at a screen.
 
The immersion. Standing on a precipice and looking down feels a lot more real than seeing it on a monitor. The controls, although not perfect, feel better and more natural than mouse and keyboard in game.
 
I have been dreaming of and wanting proper VR ever since I tried a Virtuality machine in the early 90s. I played a sort of Mechwarrior type game and I was completely sold on it then. I was fully expecting to have my own consumer VR headset within a few years of that. Only took about another 20 years.
 
I have been dreaming of and wanting proper VR ever since I tried a Virtuality machine in the early 90s. I played a sort of Mechwarrior type game and I was completely sold on it then. I was fully expecting to have my own consumer VR headset within a few years of that. Only took about another 20 years.

Wow really, the VR headsets i tried in the 90s put me off for life :), maybe im just a snob though. I've gotta admit GTA has really got me into flying now and i think a good fighter plane game might tempt me into getting a headset.
 
My eyes don't work properly so I've been trying to ignore that it exists so I doun't feel like I'm missing out! :p

Neither do mine - I need prescriptions for both eyes (at different strengths) and have a severe squint in my right eye (and associated amblyopia (lazy eye)) and the Gear VR is working great for me - I don't even need to wear glasses when using it.

3D films did nothing for me and I couldn't see the 3D effect but it's working well on the headset.
 
Neither do mine - I need prescriptions for both eyes (at different strengths) and have a severe squint in my right eye (and associated amblyopia (lazy eye)) and the Gear VR is working great for me - I don't even need to wear glasses when using it.

3D films did nothing for me and I couldn't see the 3D effect but it's working well on the headset.

Hey thats what I have! :) Though I don't need prescriptions.

My left eye is the one that works properly, my right one only provides a little bit of extra peripheral vision.
 
Back
Top Bottom