Larabee has a lot of potential in the gaming markets too though, it all depends how intel want to proceed. Imagine a high end GPU running Cuda/PhysX engine, Sure it might be 15-20 times faster than a Quad core processor, but what impact does dedicating so any of the Nvidia cores to PhysX have on a games FPS.
Larabee would certainly be able to be used as a Hardware Havok accellerator for example, it could also do a shed load of the work that the CPU is still doing in most game engines.
Picture a gaming system where the CPU's basically just controlling the overall system, combining input from devices, managing the network, and organising everything, with Larabee running a lot of the heavy maths, and then handing its results over to a high end GPU for AA/AF etc. No need for SLI, just split the workload between the various processing resources available.
Larabee is supposed to have a powerfull vector unit as part of it. What it currently appears to lack are texture units.
Pretty sure intel will eventually wish to market these parts to the gamers, but perhaps to enhance standalone GPU's rather than replace them.