What would be you ultimate monitor?

In all realism, a 31.5" 4k 120hz monitor with g\free sync, very low input latency and low pixel latency along with good colour representation and one that can tilt downwards.
 
If realism was not exactly compulsory, ill take a 78 inch 7680x1600 with gsync please!
The same as 3x30" monitors in surround/eyefinity.
edit: make it a curved oled screen too, i just realised how impractical one massive flat panel would be when up close lol
 
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Ratio: 21:9
Resolution: 3440 by 1440
Size: 34"
Refresh: 120hz (is it possible on these kind of screens?)

To me this is the perfect mix of resolution and ratio to deliver awesome quality which doesn't require an insane amount of grunt. The option to go up to 120hz would be nice but i have never seen a 120hz 21:9 monitor before. If it could go 120hz, this would be the ultimate fps monitor for todays GPU grunt imo. I also feel that the 34" models of 21:9 monitors have the perfect amount of height, unlike the older 29" ones which seemed too short for my liking.

:D:cool:
 
Oh lawd, it's like people aren't getting what "Ultimate" means!

Based on current technology, there's so much more than can be done with a monitor than people are saying. Currently technology isn't what is inhibiting monitors, it's the fact that there isn't a demand for super high res, and so on displays, so the manufacturers aren't making them.

There's nothing special about 4K, it's not even a technology. 4K displays have been possible for a very long time, and it's not even that high a resolution on a 24+" monitor.
 
~200hz [or whatever freq science says we cant see more than]
crt or similar performing technology [ie zero input lag, realistic colour production, actual contrast etc]
>400ppi

translated into something small and light enough to be used as a Vr headset with enough pixel space to be unable to see the edge of the screen [or a curved image so allow for eye movement]

seperate eye projection too, so we get depth perception

i suppose it's technically possible, just nobody apart from gamers would want it and we cant afford it
 
0 bezel and I'd die a happy gamer/designer.

Otherwise;
-1440p
-24"
-VESA
-sub £200
-ips
-8 bit color
-display port so I can finally use my gpu without adaptors!
 
For me would be something like that Alienware curved monitor that came out 4/5 years a go.

40"
4K
120hz
3mm bezel
ips
and under 1K lol
 
Oh lawd, it's like people aren't getting what "Ultimate" means!

Based on current technology, there's so much more than can be done with a monitor than people are saying. Currently technology isn't what is inhibiting monitors, it's the fact that there isn't a demand for super high res, and so on displays, so the manufacturers aren't making them.

There's nothing special about 4K, it's not even a technology. 4K displays have been possible for a very long time, and it's not even that high a resolution on a 24+" monitor.

I think my ultimate monitor would be quite "ultimate". But to be fair the issue would not the panel but the bandwidth and system required to run it.
 
I'll chip in since we're talking fantasy screens and specs here. I could just start listing silly unrealistic specs like 1 million:1 contrast ratio for instance, but i've tried to stick within the realms of whats currently/soon available across different screens and merged them into one super-screen :)

  • 30 - 32" size (anything bigger for desktop use is pushing it imo)
  • 4k resolution, SST and not MST
  • Panel tech it's hard to say as there's nothing which meets all round performance i'd want. see specs below. Given current panel techs an IPS panel with improved response time, refresh rate, contrast, and an A-TW polarizer would be about the best option i think
  • consistent <1ms G2G response time (in real use, not just on paper)
  • 120 - 144Hz refresh rate support with G-sync/Freesync support
  • Integrated motion blur reduction strobed backlight feature with controls to adjust phase (timing of strobe) and persistence (length of "off" period of strobe)
  • Very low siganl processing lag, or at least a "game" mode to bypass internal electronics and provide ~0ms lag
  • 5000:1 static contrast ratio
  • good brightness adjustment range from 300 - 20 cd/m2
  • flicker free backlight, no PWM needed
  • light AG coating
  • IPS like wide viewing angles. No VA off-centre contrast shift. would need an A-TW polarizer to improve black viewing angles and reduce IPS glow
  • wide gamut backlight (GB-r-LED type) with reliable emulation models for sRGB and Adobe RGB
  • low power consumption comparable to W-LED
  • full 10-bit colour depth without FRC
  • hardware calibration support
  • programmmable 14-bit 3D LUT
  • factory calibrated sRGB, Adobe RGB modes
  • reliable and useful uniformity correction feature without impact to contrast ratio too much
  • Full range of video connections including D-sub, DVI, HDMI, DisplayPort, Mini DisplayPort
  • Full range of aspect ratio control options
  • Full range of tilt, height, pivot and rotate adjustments. also VESA compatibility
  • USB 3.0 hub, card reader, ambient light sensor, human motion sensor, decent speakers, headphone jack
  • ultra-thin bezel design and thin screen profile
 
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