What's the best reply to this

Well, the highest rated comment on that page would be a good start:

So no test group playing non-violent video games, or indeed a test group watching TV. Pretty biased test in my opinion, the only resounding conclusion would be that interaction with coloured lights causes brain alteration. Anything more detailed than that would be manipulating the facts.

A link to the LA Times article would also help:

The authors wrote that their study is the first to correlate changes in brain structures with video gaming. They couldn't determine if the frequent gamers' brains grew larger as a result of playing video games or if those kids were attracted to gaming because that part of their brain was enlarged in the first place.

So really they've found some sort of correlation, but they're not sure which variable causes which yet.
 
Send her this link

http://www.dailymail.co.uk/sciencet...s-rest-easy--idea-myth-researchers-found.html

And tell her, its up to her, her choice...either you think about how to finish the next level on a game, or you think 19 times a day of sex with women :D

Yup thats the one... nice1!

Well, the highest rated comment on that page would be a good start:



A link to the LA Times article would also help:



So really they've found some sort of correlation, but they're not sure which variable causes which yet.


More facts nice one! Tho i do only play FPS :D
 
The research doesn't come any firm or really relevant conclusions, if any at all. Just another scaremonger article from a news paper well known for its stance on video games and the so called violent behavior it apparently induces.
 
That article reminds me of another one I read about linking heavy metal to serial killers lol, basically they said if you listen to Metallica you're going to kill people lol. But they had no scientific research to back it up, it was based on a few killers who had Metallica CD's in their house when they got caught.

The way I see it, if you're shooting people in a game, you're less likely to shoot people in real life.....because you'll always be to busy playing the game to go out and buy a real gun lol
 
I'd argue football induces more violent behavior than video games.

And what about all violent behaviour that humans have inflicted on each other through history? Way before the invention of video games.
 
The article states that it causes a change in areas of the brain that would be affected by such stimulus. Such areas that would also be affected through listening to music, watching a film or TV or even reading poetry?

A number of things to note about the article:
1) It is the Daily Mail
2) They fail to clarify whether the change matches anything else seen before or correlate with known behaviours, good or bad.
3) There is no comparison to any other media
4) There is no comparison to any other non-violent games like Mario for instance
5) It is the Daily Mail
 
The article states that it causes a change in areas of the brain that would be affected by such stimulus. Such stimulus that would also be affected through listening to music, watching a film or TV or even reading poetry.

A number of things to note about the article:
1) It is the Daily Mail
2) They fail to clarify whether the change match anything else seen before or correlate with known behaviours, good or bad.
3) There is no comparison to any other media
4) There is no comparison to any other non-violent games like Mario for instance
5) It is the Daily Mail

Lol, completely agree,

"There's a change in you're brain wave pattern"
"Well is that a good thing or a bad thing"
"....we can't tell you that yet.... we don't know"
 
OMG this email makes me so angry... grrrrrr... omg... right... I am off to raid a dungeon, kill a dragon and dance in time to the imaginary person on my TV

The last is a reference to my favorite XBOX Kinect game, Dance Central
 
All that might prove is that playing games might alter your brain. not VIOLIENT games.

If they had tested another group of people who were instructed to play a non-violient video game then this research might hold a bit more credibility.

At the moment it proves nothing about violent video games.
 
1) From a Psychological stand point the minimum number of participants required in an experiment where so many possible participants can be found is 25, which both discredits the study and the researcher because they would have known that to begin with it they are really qualified to do such an experiment. Also 22 is an extremely small sample size when the population it is taken from is in the millions.

2) Indiana U school of medicine isn't even in the top 50 schools in the US for research let alone worldwide, so it isn't exactly the most valid source of information.

3)Due to the small size of the condition, it's entirely possible that gaming just aggravated the two week cycle which every man goes through, pushing more testosterone through their bodies and causing these effects, which would disappear after a while as ones body gets used to it.

4) it doesn't say whether the non gaming group were retested as well after the week or the results of those tests so it's entirely possible that the changes happened in non gamer's as well.

5) A larger number of studies with larger sample sizes have shown that gamer's generally do better in life as the reward centre of the brain is much larger than non-gamers so they are much more driven to complete rewarding tasks.

6) It even says in the article that this may be due to brain function restructuring (which would likely have positive effects during such a short period of study, negative effects generally happen over a longer time) rather than using less of certain parts of the brain.

7) The tests used could cause problems with the results, if they were the same tests then the participants will succumb to order effects as they have had practice, so won't need to use as much of their brain. If they were different tests then one could have been more difficult than the other which would produce similar results.

8) As the participants were assigned the conditions randomly, individual differences aren't accounted for and so the gamer group could have had more people who are predisposed to changes in brain activity such as this.
 
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