Whelk erm to the Varjo VR headset.

Soldato
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Nice but old tech.
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We bought a batch of 6 for pilot classroom training - however the aircrew didn't like the low resolution for the wider area, because it wasn't good for training their peripheral vision. However, heads down on a particular instrument and the detail is pin sharp. So now we have 6 Varjo VR1 sitting on a shelf as we have replaced them with HP Reverb G1. Before purchase, I had warned our customer that the VR1 was deemed prototype to the consumer and that we should wait for a later generation.. But hey, they told us to buy them and they got used once! Exactly the same situation with the 6 Vive Pros we have sitting on a the shelf next to the VR1!!!!!
 
We bought a batch of 6 for pilot classroom training - however the aircrew didn't like the low resolution for the wider area, because it wasn't good for training their peripheral vision. However, heads down on a particular instrument and the detail is pin sharp. So now we have 6 Varjo VR1 sitting on a shelf as we have replaced them with HP Reverb G1. Before purchase, I had warned our customer that the VR1 was deemed prototype to the consumer and that we should wait for a later generation.. But hey, they told us to buy them and they got used once! Exactly the same situation with the 6 Vive Pros we have sitting on a the shelf next to the VR1!!!!!

Were these for the Hawk trainers?
 
Were these for the Hawk trainers?
Yes, we have number of classroom-based desk trainers. Last year we developed a new training aid, utilising VR with Prepar3d, for pilot familiarization during sorties. They watch vignettes (rec/replays) within Prepar3d with prerecorded instructor audio, showing waypoint markers, areas of interests, etc during their early flight navigation training. For example, they sit inside a cockpit and have full VR tour of a pre-recorded flight from RAF Valley to Pembrey, with pop-up tags on the scenery highlighting lakes and their waypoint reference names. They also learn some of the protocols for entering low-level areas like Mach Loop and any airbourne hazards such as light aircraft and hang gliders in the vicinity of the flight path.
Prepar3d & VR is also used to introduce a pilot to formation flying and basic maneuvers - with aid of coloured ribbon trails and external camera views of the expected pattern.
The simplicity of these tools, is to allow new pilots to learn in their own time and to be easily accessible for them. The HP Reverb requires little set-up, where-as say for example, the Oculus Rift and Varjo VR1 require external sensors and configuration for each individual pilot (although this has improved with the ingame Reset HMD Center View option in Prepar3d).
We also use a similar rig with a NXT motion seat, developed by our apprentices for STEM events. The RAF are VERY keen on a few of these for down-time messing around - topping-up flight skills and awareness with fun and again in the pilot's own free time in the Mess.
Future-wise, we would love to see improved AR/VR resolution & interpolation, where the pilot can see and feel real switches and instruments, but have the external Out-The-Window (OTW) world rendered in full 2K 120Hz VR. This would save us lots of money from building 360 degree domes with 16 projectors for Full Mission Simulation.
 
Yes, we have number of classroom-based desk trainers. Last year we developed a new training aid, utilising VR with Prepar3d, for pilot familiarization during sorties. They watch vignettes (rec/replays) within Prepar3d with prerecorded instructor audio, showing waypoint markers, areas of interests, etc during their early flight navigation training. For example, they sit inside a cockpit and have full VR tour of a pre-recorded flight from RAF Valley to Pembrey, with pop-up tags on the scenery highlighting lakes and their waypoint reference names. They also learn some of the protocols for entering low-level areas like Mach Loop and any airbourne hazards such as light aircraft and hang gliders in the vicinity of the flight path.
Prepar3d & VR is also used to introduce a pilot to formation flying and basic maneuvers - with aid of coloured ribbon trails and external camera views of the expected pattern.
The simplicity of these tools, is to allow new pilots to learn in their own time and to be easily accessible for them. The HP Reverb requires little set-up, where-as say for example, the Oculus Rift and Varjo VR1 require external sensors and configuration for each individual pilot (although this has improved with the ingame Reset HMD Center View option in Prepar3d).
We also use a similar rig with a NXT motion seat, developed by our apprentices for STEM events. The RAF are VERY keen on a few of these for down-time messing around - topping-up flight skills and awareness with fun and again in the pilot's own free time in the Mess.
Future-wise, we would love to see improved AR/VR resolution & interpolation, where the pilot can see and feel real switches and instruments, but have the external Out-The-Window (OTW) world rendered in full 2K 120Hz VR. This would save us lots of money from building 360 degree domes with 16 projectors for Full Mission Simulation.

I had a chance to 'fly' in the dome at Marham, great fun. Blew chunks when I got a trip in the weather ship at Valley. :eek:
 
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