Which engine for original Doom?

I've always just gone for GZDoom personally. Inbuilt OpenGL/Vulkan rendering, Brutal Doom support, fast, stable, lovely to use. Takes any WAD that uses the Doom engine - so Heretic/Hexen etc. are all fine.
 
You heathens. The original, in it's natural perfect unemulated form.

I had a go earlier, DOS and Soundblaster 16 OPL3 (CT2230) it sounds perfect. Emulation of audio (even unemulated compressed MUS instead of MIDI) is just isnt the same

Doom is supposed to be raw, grindy and dark. Like the hardware of the 90s!
 
GZDoom all day long, me a few mates still play it weekly, Brutal Doom is the way to go imo.
I also have the Playstation / N64 soundtracks playing in the background as well for added atmosphere.
 
Yep, GZ Doom is the best IMO. Play it on a regular basis and have so many maps now. Brutal Doom running @ 144fps with ultrawide support is gloriously smooth.
The only Steam version which is a really good port is Doom 64.
 
I can't say I was very impressed with the Bethesda Doom 64 release.

I guess it just wasn't what I was expecting in terms of options and user interface.
 
I've been getting UltraViolence's YT channel recommended quite a bit lately - some of it looks pretty fun with some flowing no frills run and gun with a bit of thought put into ammo use and monster types. I only really played the first Doom and never really got back into it as I liked having proper mouselook, jump, etc. and didn't really get properly into FPS games until Quake 1 and 2.

I'm really tempted to give Bastion of Chaos a run on UV difficulty - I've watched 2-3 YouTubers lose their minds trying to beat the rocket launcher room.
 
I still think that the original Doom games have some of the best gunplay in any first person shooter ever. It's a classic case of nailing the "core gameplay loop" so well that you don't need to add on all the RPG elements, collectables, grenades and all that faff.

I wish more games just went and looked at 90's FPS for inspiration of how a game should feel to play.
 
Yeah seems to be a bit of a lost art - Doom gameplay actually has quite a bit of depth - using the right ammo against the right targets i.e. rockets against clustered up enemy of certain types so you aren't running down your bullets/shells and using positioning to cluster up enemy, saving shotgun ammo for quickly killing certain enemy that might charge you, etc. knowing how to herd for the best effect for infighting and/or so that certain monsters shield you against damage from other monsters either physically blocking or taking aggro. Which enemy you should or could leave alive the longest vs ones you need to kill ASAP. Selectively using health and armour picks for maximum effect rather than just grabbing them as they come and so on.

I'm not against in fact largely pro- RPG elements but they need to be done well and few developers can nail it.
 
Back
Top Bottom