Which MMO is everyone looking forward to

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Hi just having a think about MMO, as even with all the issue around them I still prefer them for gaming time.

There a few coming out, and I'm guessing Star citizen is high on a lot of people list, though not for me, not sure why but I just don't feel it when it comes to that game.

Games in the list I like in order of preferences: (Not sure about 2nd and 3rd, as in which I prefer)

Pantheon: Rise of the Fallen
Chronicles of Elyria
Camelot Unchained
Revelation online
Bless online

Well if you got any you like to add, please do as I tens to miss the good ones at times :p

/discuss
 

Yup forgot that one, it does look decent, should have been on my list

Revelation eurghh... what a load of generic ****.

Crowfall
Camelot
Pantheon
Chronicles
Bless - Maybe, I know theyre working on the combat as it was crap.
Dark and Light, not holding my hopes too high for it though.

Interesting see what the Amazon MMO will be like.

I first that that about Revelation, but slowly changed my mind, may still well be, but it looks a lot better than what I first thought.


I have now zero interest left in Crowfall , yes I backed it, waste of money.
Did not include the Amazon one as just no real info.

I'm hoping a good 'holy trinity' style MMO is on the horizon. I like playing a specialized healer class, but most MMO's now seem to allow any class to spec any role. Meaning that I don't really have any value as a healer. Any recommendations?

Sw:ToR will offer you this.
 
Don't really play them at all, however I did purchase the cheapest option for Star Citizen just to have a look around and check the graphics and the premise of what they can do with the game (if you can call it that) over time.

Same, I keepo a eye on it, but not sure about it, but hey you can never tell I thought DC Universe would be rubbish, and I loved the game.

Some stuff about: Pantheon: Rise of the Fallen

The List: Top 5 Pantheon: Rise of the Fallen Features We’re Really Excited About

Over the past months we have closely been following Pantheon: Rise of the Fallen. Brad McQuaid has done a fantastic job of roping in old school MMO mechanics with a new twist and an exciting world for players. Pantheon heralds back to Brad’s success with Everquest, but it also break ground into a new future for MMORPGs.

With some solid ideas baked into the DNA of the game, we decided to list out our favorites in this week’s top five:

5. Playing with Friends

To be honest much of my MMO time is spent alone or waiting for the looking for group tool to pick me up. With Pantheon, gameplay with your friends or guild mates is encouraged. The team has designed the game so when you set forth on adventure you will want your friends around. Discovering an area or large monster will be very difficult to tackle alone. This idea will forge a strong community in the fires of adventure and while other MMOs taunt the idea of playing with friends, Pantheon truly rewards the experience.

4. Your Character Will Learn the Land

Instead of following icons over the heads of NPCs, you will actually be able to use your character to understand aspects of the environment and nature in the game. This is a fantastic idea. It re-opens the concept of exploring the world and brings the system into the player character. We really like the way Clerics can pray to find out information, or Wizards can sense certain types of mana. Having the characters themselves work through the exploration means a lot more than just following dots on a map. We’re really excited to see how this develops in the game. It has more of an adventurous feel than just bouncing around areas, you will have to fully explore instead.

3. A Variety of Races and Classes That Complement Each Other

When you start your journey it always takes time to choose your class and race. In Pantheon, all of the characters are not all of the things. You actually have a role and work to be the best at it. This breakdown of classes makes the game fun and adds to the group dynamics of the content. The Warrior or Ranger may be your cup of tea if you want to fight or use a bow. For casters, there are a load of options with Shaman, Wizards, or Enchanters. This type of mechanic does take you back to the old MMO days when your class mattered and your guild or group depended on you. Pantheon holds true to these old school ideas and brings them into this new game very well.

2. Abilities as Loot

The “Living Codex” of the game tracks your development as you go. If you are on a quest or deep in a dungeon, you may stumble upon some type of magic scroll or teacher hidden away in the depths. This is where you can unlock high abilities for your character. So downing that boss in a dungeon fight may yield more than just a magic sword. It may also have some great benefits to a wizard looking for a lost scroll. Being able to seek out high abilities makes combat and exploration much more important in the game. You are not just handed things on your character interface, you have to actually go out and find them. Once you fill in the blanks of your codex, you’ll have an arsenal of attacks which will make all the difference!

1. The Mana and Land System

Brad has talked about this in interviews. The environment of Pantheon is very important to the team. They are excited to have this element impact gameplay on a whole new level. Players will be forced to contend with the zones they travel too just as much as the NPCs who populate them. Some areas may enhance or burden the casting of certain spells. Others may boost certain class abilities. It really is a living world. The idea that different colors of mana will be stronger or weaker on the map makes for a fantastic puzzle system as casters try to figure it out. We cannot wait to see this system in action.

Read more at https://www.pantheonmmo.com/game/pantheon_difference/
 
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None, the whole genre is as stale as bread left out in the sun for a day.
Don't totally disagree that they have some serious issues, but for me its still the best type of games out there, I like games that are based on interacting with others, depending on a group to get things done. For me one of the biggest if not the biggest problem all new MMO face, has been the lacking of social side, make game more social, make people need others and I think the genre will be fine, if not great!

mmorpg page doesnt work

Fixed thanks
 
Sleepery;30460452 said:
Wow, they've actually got a game going with Pantheon :p I had kind of written it off for a while due to the background and some dodgy early screenshots

So had I, but now I'm not sure about it anymore watched that vid, man does the combat look boring.
 
In great irony my guild is reforming in swtor.

We did go to WoW for a year but it didn't work out.

The game plays considerably easier than swtor which still has comedy requirements to get acceptable FPS with 16m raids.

The challenge in swtor is to get together enough people with good enough hardware to run a bad engine.

Hard to say what I didn't like about WoW, I suspect the feeling of coming into an extremely mature game as a total noob was poisoning things. Also the grinding necessary was really not cool.
When I played Wow, I also really struggled to get into the game, for the very same reasons as you.
 
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