Hi,
I have to build a rig, which will be VR only. There's no budget, but obviously common sense plays a role as usual.
So I've started to refresh my knowledge, looks like I'll try Vive Pro, due to highest quality.
Question 1 is - does it require something else ? I'm in the middle of searching VR info process, so haven't finished digging yet, and still have some info "holes". Probably will fill them up soon, but it's always better to confirm. Additional hardware - I mean some pads/controllers, some wireless boxes (I imagine VR device will be lacking of cables, otherwise there's no point to buy cabled model = I'm in doubt now because some PC cases like Antec P110 have been recommended to VR due to front video port placement, but hey - I don't want to have cables) etc. I will look manufacturer's site tomorrow to see, what they sell as additional options (if any) - but it's good to know what is worth to get, and what is not really.
Question number two is graphic card, of course. I'm aware of RTX freshness, and my personal choice would be between 1080Ti and 2080. Frankly, 2080 efficiency dissapoints in terms of pairing it to 1080Ti, so I treat 2080 as 1080Ti counterpart + newer RT/tensors technology. I'm not sure however, if 150 pounds is worth spending *now* just for waiting for new patches in games, or quite new games versions. It's like 8600 GT with "new" DX10 when released I have no objections with purchasing 1080Ti now, and - when it's necessary in the future - change it to RTX 2080 only because some game does have new raytraced effects
More personally - I'd be ready to propose two 1080s in SLI - but from what I read since some time, SLI becomes unwanted technology for nVidia, as long as they priced xx70/xx80/xx80Ti cards as they priced. In other words - SLI doesn't work now as worked years ago (when cards positioning on the market was more end-user friendly), and with VR it's even worse. Pity and shame, but it's topic for another discussion. Someone against 1080Ti for VR ?
Question 3 - CPU. Yes, since Intel released 6-cores 1151 CPUs and changed i3-i5-i7 "core properties", it's real question for me. From what I read, testers use i7 for VR only "because to have the best processor to avoid some unnecessary and unpredictable bottlenecks". My question is - normally I'd suggest i3-8350K, maybe oc-ed a bit - what is reason to put "new" i5 here (6c/6t), or "new" i7 (6c/12t) ? Is it more like futureproof security, or VR games bacame more CPU-bounded before I noticed it ?
Rig will be used for unknown bunch of VR games, probably few most popular. Nothing else completely.
Thank you guys for any suggestions.
I have to build a rig, which will be VR only. There's no budget, but obviously common sense plays a role as usual.
So I've started to refresh my knowledge, looks like I'll try Vive Pro, due to highest quality.
Question 1 is - does it require something else ? I'm in the middle of searching VR info process, so haven't finished digging yet, and still have some info "holes". Probably will fill them up soon, but it's always better to confirm. Additional hardware - I mean some pads/controllers, some wireless boxes (I imagine VR device will be lacking of cables, otherwise there's no point to buy cabled model = I'm in doubt now because some PC cases like Antec P110 have been recommended to VR due to front video port placement, but hey - I don't want to have cables) etc. I will look manufacturer's site tomorrow to see, what they sell as additional options (if any) - but it's good to know what is worth to get, and what is not really.
Question number two is graphic card, of course. I'm aware of RTX freshness, and my personal choice would be between 1080Ti and 2080. Frankly, 2080 efficiency dissapoints in terms of pairing it to 1080Ti, so I treat 2080 as 1080Ti counterpart + newer RT/tensors technology. I'm not sure however, if 150 pounds is worth spending *now* just for waiting for new patches in games, or quite new games versions. It's like 8600 GT with "new" DX10 when released I have no objections with purchasing 1080Ti now, and - when it's necessary in the future - change it to RTX 2080 only because some game does have new raytraced effects
More personally - I'd be ready to propose two 1080s in SLI - but from what I read since some time, SLI becomes unwanted technology for nVidia, as long as they priced xx70/xx80/xx80Ti cards as they priced. In other words - SLI doesn't work now as worked years ago (when cards positioning on the market was more end-user friendly), and with VR it's even worse. Pity and shame, but it's topic for another discussion. Someone against 1080Ti for VR ?
Question 3 - CPU. Yes, since Intel released 6-cores 1151 CPUs and changed i3-i5-i7 "core properties", it's real question for me. From what I read, testers use i7 for VR only "because to have the best processor to avoid some unnecessary and unpredictable bottlenecks". My question is - normally I'd suggest i3-8350K, maybe oc-ed a bit - what is reason to put "new" i5 here (6c/6t), or "new" i7 (6c/12t) ? Is it more like futureproof security, or VR games bacame more CPU-bounded before I noticed it ?
Rig will be used for unknown bunch of VR games, probably few most popular. Nothing else completely.
Thank you guys for any suggestions.