why aren't 2 player games on 1 PC more supported?

Dungeon defenders and sonic all star racing are absolute musts if you want to play coop on a PC with someone for a few hours. Dual controller support, so you can just connect to a TV and enjoy vastly better framerates and graphics than the consoles can even dream of.
 
Corporate models isn't it, why sell a game that two people can play together if you can get them both to pay for the same game.

I just delved into this recently and found that a lot of my steam games were couch co-op. I even modded Left4Dead 1 and 2 for splitscreen and it's utterly fantastic!

Huge list of couch co-op games on PC
 
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Main reasons as I see it:

-Compromised performance
-Small screen (relative to HDTV) so less suited to split screen
-Single kb and mouse, typically don't have multiple controllers (compared to consoles where the majority of owners will have multiple controllers)
-Typical setup isn't as conducive to split-screen action i.e. computer desk with single computer chair maybe in a cramped office compared to huge living rooms with big sofas etc
-Historically not that common so publishers probably don't see it as a key feature they want developers to put in
-PCs lead the online gaming revolution - most games of that type from the past ~15 years have supported online multiplayer whereas it wasn't really until the XB360/PS3/Wii generation of consoles about ~7-8 years ago that consoles started to fully embrace it. The implication of this is why bother catering for splitscreen when proper multiplayer is going to be much more useful
 
Main reasons as I see it:

-Compromised performance
-Small screen (relative to HDTV) so less suited to split screen
-Single kb and mouse, typically don't have multiple controllers (compared to consoles where the majority of owners will have multiple controllers)
-Typical setup isn't as conducive to split-screen action i.e. computer desk with single computer chair maybe in a cramped office compared to huge living rooms with big sofas etc
-Historically not that common so publishers probably don't see it as a key feature they want developers to put in
-PCs lead the online gaming revolution - most games of that type from the past ~15 years have supported online multiplayer whereas it wasn't really until the XB360/PS3/Wii generation of consoles about ~7-8 years ago that consoles started to fully embrace it. The implication of this is why bother catering for splitscreen when proper multiplayer is going to be much more useful

Yeah, we have seen reduction in local multiplayer in consoles since 360 and ps3 went online.
 
Not sure if that is the case (or whether above was sarcasm) but what I'm getting at is that splitscreen has long been part of the heritage of consoles whereas on PC online multiplayer has long been part of the heritage hence, when combined with the other factors mentioned, there is no real driver to put splitscreen on PCs compared to consoles where it is an expected feature. I suspect if internet-connected PCs hadn't been around so long we might see marginally more splitscreen or similar.
 
Who needs new split screen games when you can play classics like Streets of Rage 2, Street Fighter 2 Turbo, Mortal Kombat series, Smash bros, Golden Axe and 007 all online?
 
Games that I play with real people with either multiple 360 controllers or turn based;

Worms clan wars
Worms Crazy Golf
Trials Evolution Gold edition
The Golf Club
Tiger Woods 2008
Virtua tennis
Fifa 13
Pool Nation
Tony Hawks Pro Skater HD.
All the Lego games.

As has been mentioned previously there's loads of console ports that can be played multiplayer on one screen.
 
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