One thing I found myself thinking the other day (complete nerd state of mind
), I was walking down the street and it suddenly occured to me that being able to put something like that street, with all the people, their thinking and frame's of mind, deciding if they should go into Boots or Argos, to put all that into a game would be so amazing.
But there's literally an infinite amount of choices to every action, so trying to program AI to be realisticly like a human mind would be impossible, so I doubt we'll see it in Crysis.
), I was walking down the street and it suddenly occured to me that being able to put something like that street, with all the people, their thinking and frame's of mind, deciding if they should go into Boots or Argos, to put all that into a game would be so amazing.But there's literally an infinite amount of choices to every action, so trying to program AI to be realisticly like a human mind would be impossible, so I doubt we'll see it in Crysis.

I don't understand why they need so much RAM, either. I mean, sure, you need to store coordinates, velocities etc. of objects but you'd need a huge number to actually get up to 128mb of stuff - thousands and thousands of objects, surely? Perhaps it's just futureproofing the card for if/when devs want a ton of interacting objects, although tbh looking at the poor performance we already see with low object numbers, I wouldn't like to see 10,000 +! 