Soldato
- Joined
- 17 Apr 2006
- Posts
- 3,165
- Location
- 3rd rock...
Games like CODBLOPS, Medal of Honor etc are good fun to play and have tons of eye candy to let us release our inner wannabe warrior.
But what still gets to me is this craze for the DIW (Dreaded Invisible Wall). I mean we all know the COD series is known for this because they want to channel you through a specific path to reach scripted trigger points etc. - end result you feel like you are on a conveyor belt.

I think this a real pity because the maps in those kinds of games are really good looking. Remember the favelas in COD4 for example. It would have been SO nice to run around all over that map!
Im not saying every game has to be an immense Fallout-3 style free-roamer. But I wish at least that these nice maps got rid of the DIWs or at least *moved them far far away* from the main path to give you at least a little choice in how to proceed.
I guess a good example of this is Stalker:SSOC. Its not a 100% free-roamer but do you remember how you COULD scurry around *almost* anywhere. This would be a good compromise.
Because right now we are faced with silly situations where youre this tooled up SAS dude who cant hop over a little fence to take a better route to take out that annoying sniper.

I hope they stop this habit it really wrecks a good game (well for me at least). What do you lot think?
But what still gets to me is this craze for the DIW (Dreaded Invisible Wall). I mean we all know the COD series is known for this because they want to channel you through a specific path to reach scripted trigger points etc. - end result you feel like you are on a conveyor belt.

I think this a real pity because the maps in those kinds of games are really good looking. Remember the favelas in COD4 for example. It would have been SO nice to run around all over that map!
Im not saying every game has to be an immense Fallout-3 style free-roamer. But I wish at least that these nice maps got rid of the DIWs or at least *moved them far far away* from the main path to give you at least a little choice in how to proceed.
I guess a good example of this is Stalker:SSOC. Its not a 100% free-roamer but do you remember how you COULD scurry around *almost* anywhere. This would be a good compromise.
Because right now we are faced with silly situations where youre this tooled up SAS dude who cant hop over a little fence to take a better route to take out that annoying sniper.

I hope they stop this habit it really wrecks a good game (well for me at least). What do you lot think?