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Why does 30 FPS on PC suck compared to Console 30 FPS?

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Never understood this.

Even if you lock FPS to 30 it just doesn't play smooth on a PC, whereas on a console 30 FPS feels really natural.

Why is this the case?
 
Frame pacing on console is different, devs aim to keep a solid frame rate, we're on Pc it's unlocked. On pc it's left down to drivers and vsync etc now Gsync or freesync helps even more.
 
Its a lot easier to deal with 30fps with a controller than keyboard and mouse as well especially with mouselook you really start to notice low or uneven framerates.

Even with a PC you'll notice a big difference playing a game on a big screen at a distance at 30fps using a controller and close up with keyboard and mouse.
 
As above, console frame rate tends to stick very strictly to 30 fps whereas on PC your 30 fps is probably fluctuating around that value (dipping into the 20 fps range where things get really shoddy).

Having said that though, last time I played on a console it didn't feel smooth at all - coming from 60+ fps gaming to 30 fps the difference is night and day; it's horrible playing at 30 fps in my opinion, even with a controller a few metres back from the TV.
 
^^ Yeah don't know how people find it acceptable but I guess a good number don't know better - played a little on a few setups where the controller input was delayed atleast 100ms on top of the display having around 50-60+ms delay and its just horrid you can feel the game trailing your input.
 
You can pan the screen a lot faster with the mouse making low frame rate more evident. Controllers generally move the camera slower and at a more constant rate giving a more smooth and seamless transition when frame rate is low, so in comparison and you don't 'feel' the lag so much.
 
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coming from 60+ fps gaming to 30 fps the difference is night and day; it's horrible playing at 30 fps in my opinion, even with a controller a few metres back from the TV.

I haven't tried PC to TV games with a controller, but i know once i play FPS games at 60fps or more and it dips below around 35fps it really starts to chug noticeably for me. If it can hit 35-40 minimum i am happy there, but I'm pretty sensitive to it and it feels quite laggy going lower than that. This is one of the reasons my next monitor upgrade will probably be to 1440p and not UHD.
 
30 doesn't feel any smoother on consoles imo, maybe the inaccuracy/deadzone etc of the pad hide it for you?
 
It is down to the controller...

I took a big long break and came back and struggled with the difference. Even going up to 120hz the controller keeps on spanking the mouse. They call it angle snapping where you are helped to draw a straight line.Well that wonkyness from your hand goes right on screen, every vibration or niggle does too. A controller has perfect straight angle snapping and moves slow perfectly. And there is no need for huge swipes to add in more of the above. 100% controller is the way to go for me now if you value smoothness.


I only use my mouse and slamepad now if i have to game online. If i can i go straight to my Xbox one controller because it just feels so amazing with HFR.
 
its also how close you sit to the screen my friends always said why does 60hz tv look smooth unlike a monitor I told them jujst to go closer and you can see the screen tear/ stutter
 
Locked 30fps can feel quite smooth. Forza Horizon 2 on Xbox One for instance

I think its because they set a target and then have a render budget and locked is better than fps moving all over the place.

Controllers probably help also.
 
Optimisation.

When the designers know exactly the hardware it will run on and the output desired their focus can be better spent on improving how the game runs.

Making it possible for the game to run on any old junk someone might have in their pc results in something much less efficient and less consistent.
 
They normally add a motion blur effect on 30fps console games to smooth out the transition between frames, in the olden days it used to happen naturally due to interlacing (60 interlaced frames = 30fps), whereas now that everything is progressive scan (30 full frames = 30fps) the transition between frames doesn't appear as smooth without some kind of motion blur effect.

http://en.wikipedia.org/wiki/Interlaced_video said:
Interlaced video is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured at two different times. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the phi phenomenon effect.
 
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Recently wacked my Lil rig under the tv so I'm able to play abit of GTA V away from the main rig , in comfort mode :) , the specs are a g3258 and a 270 x so I expected to match at least the Xbox one for visuals and framerate . The g3258 is a very capable CPU still but hasn't got that oomph to lock 60fps at any setting So due to the drops I created a custom refresh rate @ 30hz and enabled vsync . And maxed out the settings to a point where I noticed drops below 30fps the. Pulled bk slightly . Runs solid At 30fps no drops at a mix of high/veryhigh settings @ 1080 , certainly looks better than the Xbox one version . I could only play at this refresh rate a decent distance away from the TV and with a controller . As up close even locked at 30fps it dosnt feel constant even though the fps counter is saying it's solid . But on the sofa I barley notice .
 
Don't know about AMD drivers but Nvidia have the 'half refresh rate' option in the control panel.

Using this makes the 30Hz option look and feel the same as consoles.
 
It doesn't if you are using Gsync or I would imagine, Freesync.

Recently my motherboard decided to die and I was getting mid 30s on GTAV with a CPU running 1.1ghz and it was still perfectly smooth and playable. I'm not saying I preferred it to the low 40s to 60 I was getting before but I still found myself able to play through the missions on GTAV.
 
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