Researching into Freesync as looking into getting a new monitor, and came across the TftCentral review of the Asus MG279Q. In this the reviewer points out the greatly increased lag as the refresh rate is lowered.
This got me thinking, if this is commonly the case, then why when possible does Freesync not run the monitor at double the current framerate?
So say if your game is at 64fps, why not set the monitor at 128hz? Same smooth experience, but less lag and more 'connected' feel due to the higher refresh rate?
I know there is this frame doubling when below the threshold, but not 100% on that and why it would be used only below the threshold and not always below half the monitors maximum refresh rate, if it is in fact the same as what I'm talking about above.
This got me thinking, if this is commonly the case, then why when possible does Freesync not run the monitor at double the current framerate?
So say if your game is at 64fps, why not set the monitor at 128hz? Same smooth experience, but less lag and more 'connected' feel due to the higher refresh rate?
I know there is this frame doubling when below the threshold, but not 100% on that and why it would be used only below the threshold and not always below half the monitors maximum refresh rate, if it is in fact the same as what I'm talking about above.