Wide Screen Gaming

Soldato
Joined
30 Nov 2005
Posts
7,336
Location
Rotherham.
I've got one of the new Samsung 49" screens, and while I'm really impressed with it, I've noticed that on first and third person games, while the resolution (3840x1080) is supported on all the games I've tried, they all stretch the image pretty badly at the sides.

Here are a couple of photos I've taken while playing GR:Wildlands, look at the pylon and the rock for an example of what I mean. It's not the greatest example something like a car, tank or house the effect is more pronounced.

IMG_0492.jpg

IMG_0493.jpg


Does anyone else have this while gaming on widescreen aspect ratios say 21:9 or even with this screen at 32:9? If so do you have any work arounds you can share please?
 
I've gone from a 16:9 1920x1080 27" screen and tbh I've never noticed it before.

I've tried bumping the FOV up to the maximum as well and it's still the same.
 
I've had a nosey around there, also on Flawless widescreen.org as well.

Will do some more reading. Thanks
 
From what I can see the game entries on the wsg forums show the same stretching in widescreen, Dishonoured 2 for example, the picture for eyefinity (which I think is the res I'd be after) the sides of the image are stretched. If that's how the games play then that's that. Just wondered if anyone knew or knows how to fix the stretching. :)
 
To be honest the picture quality is fantastic, no blockiness from what can see. If it wasn’t for the stretching (which isn’t the monitors fault I suppose) I’d be over the moon with it.
 
Can't see the point of this ratio, unless games have native support, no strecthing

The games I've tried allow the resolution, but like you say it's the aspect ratio that causes the stretching. It's a real shame because the screen and the image quality are fantastic.

Have you tried turning the FOV down?
Yeah, tried it right down and in between and all it does is shrink the FOV, but the object at the periphery are still as stretched. On something like Dishonoured 2 it is really bad, but it's compounded by the need to sneak and remain in one spot for a certain amount of time while sneaking.
 
It is the fisheye effect and has been a part of multi-monitor gaming from the start. It's just the limitation of rendering a horizontal fov, the wider the res the more noticeable it gets. It bothers some people and not others, I couldn't stick it and sold my extra monitors back when I tried eyefinity. I have a 21:9 3440x1440 monitor now and whilst it is noticeable it's not as bad as it was on the 5760 x 1080 setup and I've gotten used to it now.
Fair enough, I suppose that's what I was after. wondering if there were any work around for the stretching, but If not and it's just part of wide screen gaming and a high horizontal FOV then that's that really. Need to decide if I want to return the screen.
 
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