I've read about 1:1 pixel mapping which is fine for 4:3 games, but what if you want to play in widescreen but need a lower resolution for performance reasons (e.g. for Crysis or UT2007)?
Do the current 20.1" widescreen monitors allow you to run at a lower resolution (same aspect ratio) and then interpolate up to 1680x1050 to fill the whole screen? Are some screens better at doing this than others? Is this best done in hardware or software (e.g. nVidia nView)?
When I bought my 17" it was particularly well rated at the time for it's ability to scale from 1024x768 up to 1280x1024. However I haven't seen any mention of a similar feature in current widescreen reviews.
Do the current 20.1" widescreen monitors allow you to run at a lower resolution (same aspect ratio) and then interpolate up to 1680x1050 to fill the whole screen? Are some screens better at doing this than others? Is this best done in hardware or software (e.g. nVidia nView)?
When I bought my 17" it was particularly well rated at the time for it's ability to scale from 1024x768 up to 1280x1024. However I haven't seen any mention of a similar feature in current widescreen reviews.
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