Will Future game consoles be locked to only a single user/account ??

No I wouldnt think so. How would multiplayer work, split screen, Kinect etc.

Wouldnt surprise me though that games were locked, probably similar to a PC game with the unique code.
 
doubt it

Consoles are typically under the TV in the front room of a family house.

They show the Xbox Kinect being played by multiple people in their avertising, how is that going to work if its tied to 1 user ?
 
No I wouldnt think so. How would multiplayer work, split screen, Kinect etc.

Wouldnt surprise me though that games were locked, probably similar to a PC game with the unique code.

This will happenfor sure. The game locking thing. Like PC games console games in the next gen will come with a code you use to lock it to your console and account just like a PC game does so as to crack down on the pre-owned market whcih is damaging to developers.

BUT they wont lock a console to one account as split screen wouldnt function and besides a home console is meant for more than one person to play. A handheld device was devised to play on the go for one person. It makes sense for it to be locked on a handheld whereas a home console it makes no sense
 
I think it will be like now but one use code (like PC activation keys) to access all content which cant be bought outside the box - would kill second hand sales dead unless you sold your account with it at the same time...

ps3ud0 :cool:
 
I think it will be like now but one use code (like PC activation keys) to access all content which cant be bought outside the box - would kill second hand sales dead unless you sold your account with it at the same time...

ps3ud0 :cool:

It would completely kill the pre-owned market and imo thats a good thing to an extent (not completely but in a way)

You see I would hope that if they do this and kill pre-owned then this will drive down full retail game pricings. Games are initially so expensive now because devs know that once out pre-owned sales will account for a lot of thier game passing between people and they make nothing from this so charge a great deal at launch to try and recoop what may be lost. So no pre-owned would mean all sales of a game would go to the developer hence theyd make mor money and they would hopefully pass the savings on to us

Next would be piracy. This would be reduced drastically too on consoles. Maybe not completely BUT it would reduce the risk of a game getting pirated which is once again better for the devs. A few devs last year had to shut down because they didnt shift the numbers required and piracy was a great issue for a few devs for sure.

Yes this may not be the case and we may have to pay 44.99 a game even with preowned removed and devs may get greedy but I would hope this would not be the case. Time will tell I guess
 
You see I would hope that if they do this and kill pre-owned then this will drive down full retail game pricings.

Nope you're dreaming, pricing will stay the same and all killing the pre-owned market will do is increase piracy... I certainly won't be forking out £40 on games with no option to sell them on if they're too short/rubbish.

If publishers want to kill the pre-owned market and piracy the best way to do it is to develop good games with longevity, not rubbish rush jobs that take an average 5hrs to complete and get utterly boring within a few days.
 
If they lock games to one console in that way, they'll just accelerate the piracy effort.

I also can't see them killing the game rental business in that way.
 
This will happenfor sure. The game locking thing. Like PC games console games in the next gen will come with a code you use to lock it to your console and account just like a PC game does so as to crack down on the pre-owned market whcih is damaging to developers.

Games wont need a code, Blu-ray has the feature built in to lock a disc to a player, the PS3 originaly had this feature but retail kicked up such a fuss due to the death of 2nd hand sales they caved in and pulled it before release
 
There's nothing wrong with the pricing at the moment anyway. For the amount of time and effort that is put into these games and the rising cost as technology advances I think £30-£40 is pretty damn reasonable, and if you're a complete cheapskate then they normally drop sub £20 within a few months.
 
Games wont need a code, Blu-ray has the feature built in to lock a disc to a player, the PS3 originaly had this feature but retail kicked up such a fuss due to the death of 2nd hand sales they caved in and pulled it before release

The PS3 doesn't have and never has had a blu ray writer so how on earth would you be able to tie a disk to a drive.

The Vita is tied to one account because it's a personal device like a phone. They already said that a home console is something that gets used by many so multiple user accounts are expected.

I fully expect ALL games that have any online component to have an online pass next gen though.
 
There's nothing wrong with the pricing at the moment anyway. For the amount of time and effort that is put into these games and the rising cost as technology advances I think £30-£40 is pretty damn reasonable, and if you're a complete cheapskate then they normally drop sub £20 within a few months.

I think people seem to forget that.

Game prices have been pretty consistent for years, despite inflation. We've got it far better than in the cartridge days when you could be paying £50-60 for a game.

I think cracking down on pre-owned sales is more than anything likely to hit children the hardest. When I was a kid, I could only buy games by saving up, or waiting till Birthday or Christmas. As it currently stands, the pre-owned market has allowed many children to trade in games every week for a tiny bit of pocket money for the next one.

As I've said before though, there are plenty of other people in the demographic. I've got friends who earn good wages, but choose to do pre-owned trades because it's a little cheaper and gets rid of games they will never play again.

I do think it's important that people should be able to sell their games, but the pre-owned market does need revising.

What we don't yet know is how much of an effect the system that Publishers have been using of putting in a code to unlock multiplayer or content has had on pre-owned sales. Are people now choosing to buy new copies? Rather than buying a pre-owned copy and then having to buy a code.
 
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