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Will low level API's make Intel Stronger Per Core Performance Irrelevant?

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15 Dec 2008
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Was thinking about this lately, Intel are far a head because software is inefficient when it comes to mutli-threading and thus relies heavily on a chip having a high IPC or per core performance.

Mantle has already shown that with a low level API AMD CPU's, even the cheap ones can rock it with Intel chips costs 3-4x as much.

So when DirectX 12 comes out next year and then finally matures out over the next 2-3 years will this make Intel's performance advantage moot and pretty much kill off the need for high performance cores?

Granted older games won't benefit from the newer API's but the newer stuff will.

The CPU sector is will be turned upside down in a few years.

What you guys reckon will happen?
 
I think it will depend on the type of games. Yes, in current games with Mantle the gap between AMD and Intel becomes smaller, but we might have games in the future that will have more stuff running on the CPU due to the freed up performance from Mantle/DirectX 12.

I guess we will just have to wait and see.

As everything moves over to compute ( which it finally will now the new consoles have that capability ) then there will be less done on CPU as for most of the heavy stuff the GPU will be much faster anyway.
 
I really do not hope that Mantle/DX12 will make the industry go "ohh well no need to improve cpus anymore" but instead look at it as an opportunity to add even crazyer stuff like Advanced AI and i mean ADVANCED not just some dog or fish. Perhaps even better cpu driven physics cause imho we need both if we are to see anything really game changing.

Won't happen now as GPU's are just so much better at it.
 
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