So the latest improvements coming to Windows 10 appears to be a new path through the WDDM layer to allow the gpu to have better control over it's own task scheduling. Among a few other things.
- DXR 1.1: customizable API for RT cores which allow for physics, audio
- WDDM 2.7: GPU can allocate memory form shader program (without ask CPU)
- Hardware-accelerated GPU scheduling
- Shader Model 6.5
- Mesh Shaders
- Variable Rate Shading integrated into DXR and Temporal Frame Reconstruction
- DirectX 12 Sampler Feedback: Texture Streaming, Texture-Space Shading
- DirectX 12 Video Protected Resource Support
This also appears to have improved black screening and issues with multiple monitors of different refresh rates.
But there are currently no public beta drivers, only a windows update provided insider driver. Which for both AMD and Nvidia are quite buggy.
So testing any performance or latency improvements in games is currently difficult. But some people when they have managed to get games working have noted improved min, avg and frame latencies.
- DXR 1.1: customizable API for RT cores which allow for physics, audio
- WDDM 2.7: GPU can allocate memory form shader program (without ask CPU)
- Hardware-accelerated GPU scheduling
- Shader Model 6.5
- Mesh Shaders
- Variable Rate Shading integrated into DXR and Temporal Frame Reconstruction
- DirectX 12 Sampler Feedback: Texture Streaming, Texture-Space Shading
- DirectX 12 Video Protected Resource Support
This also appears to have improved black screening and issues with multiple monitors of different refresh rates.
But there are currently no public beta drivers, only a windows update provided insider driver. Which for both AMD and Nvidia are quite buggy.
So testing any performance or latency improvements in games is currently difficult. But some people when they have managed to get games working have noted improved min, avg and frame latencies.