Wireleess Vive

Hmm, surely this is more weight on your head and wouldn't it have a poor battery life? I really don't mind the boundary that a wire gives, it measures about the same as the chaparone dimensions anyway.
 
At around two hundred quid, I probably wouldn't bother. Most stuff I play at the moment is seated.

Something killer comes out that requires jumping around a bit, id think twice on it.
 
Wireless Vive means I'm not even considering another VR platform now.
I'll probs wait for Vive CV2/2nd version however, hopefully they will integrate this. I do like the Rift half moon controller though.
 
I read the battery life is around 1.5 hours, which would be fine for short gaming sessions. Will be interesting to see if there is any noticeable latency. I was looking but couldn't see if there was shipping included or if that would be extra.
 
I am really looking forward to the hands on with this. I would also be happy if we could jack in an extra charging pack to up the play time IF the latency isn't a big deal.

As someone else has pointed out, maybe those back pack mounted laptops are already redundant...
 
I am really looking forward to the hands on with this. I would also be happy if we could jack in an extra charging pack to up the play time IF the latency isn't a big deal.

As someone else has pointed out, maybe those back pack mounted laptops are already redundant...

Maybe, but I don't think so quite yet.

The 60GHz link they use is particularly problematic, where even your hand will significantly attenuate the wireless signals. Then reflections off anything metallic over ~1mm long, and worst of all: the EMC nightmare of RF being injected into your controllers and headset...

I would say the tech needs to use much lower frequency links, around the 4-10GHz region, and rely upon lossless compression via an ASIC. This is difficult and costly, and gets more difficult and costly as resolutions and frame rates increase.

The backpack will probably lead wireless tech for quite some time yet, and will ultimately win (in 20+years) when you can embed TFlops/PFlops of processing at low power into headsets.
 
At around two hundred quid, I probably wouldn't bother. Most stuff I play at the moment is seated.

Something killer comes out that requires jumping around a bit, id think twice on it.

Had looked at the vive, but was under the impression most games were moving around. I have a long and thin room with a pc and TV table on one side and a sofa and dining table on the other, gap is about a metre, ie enough to comfortably sit, but not move around. Would need to lose the sofa and dining table for the moving space...
 
The backpack will probably lead wireless tech for quite some time yet, and will ultimately win (in 20+years) when you can embed TFlops/PFlops of processing at low power into headsets.
The problem is something on your desktop will always be more powerful than a mobile solution, and many people will want the best experience possible, not some watered-down pseudo-VR experience. Would I settle for Google Daydream when I know a PC+Vive is way better? Hell no (well, maybe for certain *ahem* "stuff"...).

A backpack?? I can't roll on the floor with a backpack! :D
 
I'll wear a tinman-style suit of batteries if it alleviates that ****ing cord nagging at the back of my head and tangling me up.

TAKE MY MONEY!
 
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