Associate
- Joined
- 20 Dec 2010
- Posts
- 230
- Location
- Right now, in Germany
I've been studying a bit and writing some code for game prototypes in c# using Microsoft XNA.
So, after this I decided to download and check the Developing Kit powered by Unreal Engine 3, and I have to say I'm completely overwhelmed by the quantity of documentation, tutorials and videos available for this engine. I have tried a couple of other engines in the past but since the potential of this one is significantly higher the amount of information one needs to know to work with it is huge, to say the least.
So, based on this, I'd like to know: Has anybody here worked with this engine or at least tried to before? If so, how long did it take to grasp the basics of it before being able to to render his first texture?
So, after this I decided to download and check the Developing Kit powered by Unreal Engine 3, and I have to say I'm completely overwhelmed by the quantity of documentation, tutorials and videos available for this engine. I have tried a couple of other engines in the past but since the potential of this one is significantly higher the amount of information one needs to know to work with it is huge, to say the least.
So, based on this, I'd like to know: Has anybody here worked with this engine or at least tried to before? If so, how long did it take to grasp the basics of it before being able to to render his first texture?
