World War 1 game announced

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The benchmark for the first person shooter genre is set to reach new heights in summer 2008 when burgeoning publisher Ghostlight unleashes “To End All Wars” onto the global battlefield.

Set in the war-torn trenches of World War I Europe, “To End All Wars” will deliver unrivalled atmosphere and realism, bringing the mud strewn horror of this most desperate of conflicts to the PlayStation 3 and Xbox 360 formats using Epic’s Unreal Engine 3 technology.

To ensure the title delivers on its promise, UK developer Kuju will take care of development duties through its’ newly appointed Chemistry studio. “By blending Kuju’s specialism on Unreal Engine with this great theme we’ve created a new & exciting formula for an amazing game experience that brings to life the visceral and demanding struggle that was The Great War” comments Studio Head Simeon Pashley.

Stephen Morgan, Head of Development at Ghostlight continues “By producing a title set in World War I, we are taking gaming into a new period of wartime history. Our research revealed huge global changes in both real-world technology and tactical deployment of battle units during the intense four year conflict. This has given us scope to present gamers with a multitude of evolving challenges within an ever changing environment”.

The authenticity of the conflict has been put at the heart of the project. Period locations will be recreated in lavish detail, only weaponry of the time will be available and character design will reflect the uniforms and style of the era. Crucially the experience of the gritty combat in the trenches, the fear of charging across no man’s land, deadly secret excursions to enemy outposts in the dead of night and the heart stopping terror of pounding artillery guns will be central to the gaming experience.

Khaled Lababedi, Director of Ghostlight stated “The FPS genre is a competitive market however we believe that “To End All Wars” will be an exceptional title that will form the basis of a new gaming franchise. Alongside other products to be announced in the coming months “To End All Wars” will propel Ghostlight towards its stated objective of becoming a major global publisher.”

http://news.teamxbox.com/xbox/13870/To-End-All-Wars-Announced/

I cant wait :D
 
Intruiging. Not much info on how it'll play yet, so it could go many ways.

Not sure how accurate they play to be with the realism though, cos I couldn't see an actual realistic WW1 game being much fun. Charge across no man's lad. Die. Reload. Charge across no man's land. Die. Reload. Etc.

But WW1 definitely gives it scope to be a bit more interesting than WW2, and hopefully they won't just gloss over everything in a "Allies = yay! Axis = boo!" style the likes of CoD do.
 
Fighting off an enemy charge would be interesting, thousands of germans running at you and all you have is a Lee-Enfield and your bayonet.

I can see it being a good game.
 
mp3kla said:
Fighting off an enemy charge would be interesting, thousands of germans running at you and all you have is a Lee-Enfield and your bayonet.

I can see it being a good game.


See, For you doubters it does sound fun :D :cool:
 
Don't forget the exciting tank sections! Experience the true realism and intensity of World War 1 as your very own poorly-designed, shoddily-made scrap-metal tank bogs down in the french mud several miles from the frontline!
 
There's a hell of a lot of elements to WWI warfare, so I'm sure we won't be limited to trench warfare and going 'over the top'. If they can recreate the atmosphere of, say, what it was like to experience one of the first gas attacks I am sure it will be a brilliant game. It could be an incredibly tense, frightening experience.

Just a shame (for me at least) that it won't come out on the Wii!
 
World War I definitely has a more grim theme to it than World War II does (don't get me wrong, they are still the two most devasting conflicts ever to hit mankind). There's something unsettling about the pictures and scenarios of a hellish struggle in mudslopped trenches, the sky reddened from the explosives used during the war, and the distinctive equipment that both sides wore.
 
KNiVES said:
World War I definitely has a more grim theme to it than World War II does (don't get me wrong, they are still the two most devasting conflicts ever to hit mankind). There's something unsettling about the pictures and scenarios of a hellish struggle in mudslopped trenches, the sky reddened from the explosives used during the war, and the distinctive equipment that both sides wore.
I agree. I've always been more of a 'fan' of World War 1 than 2 when reading up on them.
 
Zip said:
Not all of WW1 was running head on into machine gun fire BTW :)

Yeah most of it was digging a trench and then sitting in it for a few month dodging mustard gas lol

It could play well as an RTS, but dunno how good it will be as an FPS or TPS as this will no doubt be.

I am still waiting for a good Vietnam game, surely this must be possible?
 
JUMPURS said:
Yeah most of it was digging a trench and then sitting in it for a few month dodging mustard gas lol

It could play well as an RTS, but dunno how good it will be as an FPS or TPS as this will no doubt be.

I am still waiting for a good Vietnam game, surely this must be possible?

Battlefield Vietnam for PC was the best so far, or maybe Vietcong. They might make their way over to 360?
 
mp3kla said:
Battlefield Vietnam for PC was the best so far, or maybe Vietcong. They might make their way over to 360?
They made Battlefield: Vietnam 5 years too soon, I remember thinking that at the time it was released too.
If they had waited the technology would have been ripe for that game. I'd love a remake.
 
NokkonWud said:
They made Battlefield: Vietnam 5 years too soon, I remember thinking that at the time it was released too.
If they had waited the technology would have been ripe for that game. I'd love a remake.

Yeah the graphics were trying to be 'too advanced' for the time if that makes sense. It looked better but in an awkward way... If they waited till around HL2 times the source engine might have been better?
 
mp3kla said:
Yeah the graphics were trying to be 'too advanced' for the time if that makes sense. It looked better but in an awkward way... If they waited till around HL2 times the source engine might have been better?
I would have said something like Crysis, but DiCE always like their own engines.
Source couldn't have done it though.
 
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