WoW and its superiority

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Why hasn't WoW been de-throned? No MMO since WoW has ever had a similar player base, or longevity. Every MMO since 2001 has failed in some shape or form. What makes WoW unique? Why is it still around after all these years?

Will Blizzard be the dominant driving force in MMOs to come? They are developing another MMO, I am willing to bet it will be successful.
 
i dont see the mass apeal of wow or why people play it for so long ive done wow 2-3 times and after hitting max level i always got bored really fast.

ive stuck with other "lesser" mmos for much longer
 
I guess it's simplicity and ease of access for one...

And the fact that it managed to hit a huge huge huge proportion of the potential market that hadn't played MMOs before. For them, WoW is their 'first love' and no other MMO will be quite the same, even if WoW has grown stale for them.
 
i dont see the mass apeal of wow or why people play it for so long ive done wow 2-3 times and after hitting max level i always got bored really fast.

ive stuck with other "lesser" mmos for much longer

Because different people have different tastes.

Also I don't see any other MMO that has advertising everywhere I go, their are billboards with it on, bus stations, tv adverts, web adverts. It already has a large amount of players so word of mouth.

It did something good in the MMO scene and kept people addicted for quite some time, I was a sucker too.

most other MMO's have only got web marketing, magazines and word of mouth. the only other good marketed mmo I've seen is Eve.
 
Blizz already had a massive online community from D2 and Starcraft. Surely that must've helped WoW get off to a flying start.
 
Blizz already had a massive online community from D2 and Starcraft. Surely that must've helped WoW get off to a flying start.

wow was the first mmo where you could solo which helped it start, every other mmos still required a healer , tank and crowd control + dps
 
Because other MMOs are mostly bad WoW wannabes, or just the old school hardcore kind that lack any broad market appeal. They will try and copy everything that WoW does well, but copy it badly... then add their own flavour to it with something that just doesn't work or is implemented in such a bare bones manner that you might see it working by its first expasion, maybe.

All whilst thinking they can push out an unfinished product with no content because for some reason you aren't competing with WoW as it is now but WoW as it was pre-alpha or some deluded nonsense.

If you're making an MMO right now -- make sure that you have a full fleshed out min-max level progression and enough content at the end game to keep peopled tied up until you can add more. If you don't have the time / funding to do at the very least that then just stop now, save yourselves the embarrassment of releasing AoC / WAR or w/e
 
wow was the first mmo where you could solo which helped it start, every other mmos still required a healer , tank and crowd control + dps

Well, I always thought as 1 to max level was always just a masturbatory session without the reward. After you hit max level, that's when the game actually started. You cannot solo anything at max level.

Also, a lot of WoW players say that Arenas ruined the game. I don't see how. It replaced old battlegrounds farming for something more skill based. Yes there were overpowered combinations, but you can still easily get a Gladiator title and the best PVP gear as an average-above average player. Don't have to be the best.
 
i dont see the mass apeal of wow or why people play it for so long ive done wow 2-3 times and after hitting max level i always got bored really fast.

ive stuck with other "lesser" mmos for much longer

I dont think you done high end raiding then, i played wow for along time and it was awesome.
 
Blizzard might do well with their next MMO, but a lot of WoW's success was due to bringing out the right product at the right time.

/history lesson on

During WoW beta your D2 and Starcraft players were joined by fugitives for EverQuest, one of the grandaddys of MMOs. Many of these players were already turned on by Warcraft themed MMO and this coincided with a string of awful games changes that was driving the majority of EQ's large player base away from the game.

Many of this *****d players entered WoW beta and were extremely prolific in blogging their beta experiences. They did a butt tonne of word of mouth promotion (viral marketing wasn't a phrase at that time :p). The initial WoW player base at release was almost entirely made up of experienced players from other MMO's.

The only way to describe the anticipation of WoW among the MMO community is to compare it to the media's frenzy over Apple's jesus-phone-tablet.

Some of the most vocal support came from EQ's most notorious high end raiding guild, who had, for better or worse, had a strong voice in shaping both MMO's and some went on to become blizzard game designers. Much of WoW's original game design was a direct response to EQ's punitive and harsh game style.

By release all this positive buzz surrounding WoW snowballed, helped by how easy it was to pick up the game and start playing. No MMO previously sought to entice new players or had much of an introduction beyond 'You are an elf, you're weak, here is a dagger, go kill rats until you are stronger'. Some of the early press adverts were very simple: "Bored of killing rats?, play WoW and be a real hero" - EQ newbies had to kill rats for 5 levels before any interesting content became viable.

WoW was also helped by it's low system requirements. You didn't need a high spec machine to enjoy the game. Released at the same time as WoW, EverQuest 2 is arguably a better game now, but gameplay was a mess at launch and crucially ran like a dog's breakfast on low spec machines.

WoW had a clear lead in gameplay, reputation and ease of entry at the time home internet gaming was really taking a firm hold in the mass market.

And don't even get me started in WoW's success amongst Chinese university students. Those kids have all night internet café's where with 100's of high specced pcs, comfy chairs and waiters who will bring you beer, cigarettes and preheats pot noodle type food straight to you while you are mid raid...
 
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I dont think you done high end raiding then, i played wow for along time and it was awesome.

i did but got bored fast with raiding.
If you're making an MMO right now -- make sure that you have a full fleshed out min-max level progression and enough content at the end game to keep peopled tied up until you can add more. If you don't have the time / funding to do at the very least that then just stop now, save yourselves the embarrassment of releasing AoC / WAR or w/e
did you play wow at release? i think not
 
did you play wow at release? i think not

I think so. Maybe before setting yourself to full-retard, read the rest of the post where I cover in passing how WoW had no content on release and how other MMO developers mistakenly think that maintains itself as a benchmark for releasing now.
 
I think so. Maybe before setting yourself to full-retard, read the rest of the post where I cover in passing how WoW had no content on release and how other MMO developers mistakenly think that maintains itself as a benchmark for releasing now.

you clearly mention competing with wow "pre alpha" yet wow at retail wasnt exactly finished or full of content.

by rights eq2 should have been the massive success of any mmo at the time but solo play wasnt viable
 
lrn2hyperbole

learn to stop beeing a sarcastic twit.

you cant expect a new mmo to come out and straight away be able to compete content wise with an mmo thats had 2 expansions and hundreds of patchs.
it takes more money than even the big companies are willing to throw at an mmo and even when a big budget mmo comes along its obvious they didnt get the time they wanted before it was rushed out the door..

anyway you never said wow had no content on release , read your own post
 
Some of the most vocal support came from EQ's most notorious high end raiding guild, who had, for better or worse, had a strong voice in shaping both MMO's and some went on to become blizzard game designers. Much of WoW's original game design was a direct response to EQ's punitive and harsh game style.

You're not talking about Fires of Heaven by any chance? ;)

Blizzard have an infamous policy of only releasing games when they're ready, which meant that WoW at release was largely defect free, not perfect by any means but a hell of a lot better than most MMOs on release. IMO one of the reasons other MMOs fail because they're released ASAP because of financial constraints meaning they aren't ready and as such haemorrhage subscribers quickly on release.

I do wonder if Blizzard's second MMO will be as popular now they're owned by Activision. We all know Activision's CEO Bobby Kotick is driven purely by short-term financial reward has the attitude that gamers are there to be fleeced as much as possible. I wonder how much he will tolerate postponing the release because a bunch of devs say there are still too many defects in the game.
 
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