WoW mage AoE grinding

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Anyone who plays wow will be pretty impressed by this. It's in a place called Zul'Gurrub which is a lv 60 raid with lv60 elite mobs.

http://video.google.co.uk/videoplay?docid=-6215273222433818517&q=AoE+mage+Zul

I dont know how the heck he does it but it's pretty impressive :P
If any mages want to know a bit about AoE grinding i know a little and am about to respec so i cant do it better.

On another note does anyone know what the songs are in the vid as i've had them stuck in my head all day!

Happy gaming :)
 
Standard frost mage techniques. Cone of Cold, Blizzard and Frost Nova. Sure, its in ZG, but not really any different from anywhere else, just takes longer to kill.
 
Easy way to get rep/bijous/tokens solo. Ae down, zone out, reset, repeat.

Reminds me of the world scourge invasion event, with the scourge crystals. 2 mages would demolish complete spawns, and with instant respawns (unless you killed the crystal), pretty much meant easy AD rep and tokens to turn in.

First song; Tatu - All About Us.
 
As a Frost Mage, I can tell you that if a mob is melee-only, and it can be slowed/snared, we can kill it. The biggest problem you'll face when AoE grinding large amounts of mobs is mana control, so when you attempt this, make sure you bring plenty of mana pots and other mana-saving consumables. Also since AoE spells don't benefit much from the +spelldamage stat, it's a good idea to swap some of your +damage gear out for higher +int gear so you can keep going for longer.
 
sublime said:
Easy way to get rep/bijous/tokens solo. Ae down, zone out, reset, repeat.

Reminds me of the world scourge invasion event, with the scourge crystals. 2 mages would demolish complete spawns, and with instant respawns (unless you killed the crystal), pretty much meant easy AD rep and tokens to turn in.

First song; Tatu - All About Us.

One of my friends (60 mage) leveled my other friend (now 60 rogue) from 55 - 60 during that time in about 2-3 horus.

Edit: On a WoW note, I just hit 40 and got my mount and Shadowform woot woot.
 
I used to play WoW an awful lot, many level 60 characters etc blah blhaam j dj kja.

Anyway, this is really, really dull. I'm glad I stopped playing.
 
jonarob said:

What does this add to the thread? Fair doo's you don't like the game but there are plenty that do and this thread is for them.

Pixel said:
As a Frost Mage, I can tell you that if a mob is melee-only, and it can be slowed/snared, we can kill it. The biggest problem you'll face when AoE grinding large amounts of mobs is mana control, so when you attempt this, make sure you bring plenty of mana pots and other mana-saving consumables. Also since AoE spells don't benefit much from the +spelldamage stat, it's a good idea to swap some of your +damage gear out for higher +int gear so you can keep going for longer.

Ty for the advice, i'll start trying to get another set of gear for grinding aswel as partying and PvPing :)
Never go inot the habbit of using potions in the game yet for some reason (lv 48 mage).
 
jonarob said:
I used to play WoW an awful lot, many level 60 characters etc blah blhaam j dj kja.

Anyway, this is really, really dull. I'm glad I stopped playing.

It's called rushing to 60 then realising you overplayed the game ;)
 
I've overplayed games so many times myself, you get to the point where you think "oh god I just can't bare this anymore".

It's a shame because if you'd paced it, you'd enjoy it more. I've just started in WoW after a 10 day trial and as I only have a hour or two every few days I'm paced quite slowly but at the same time I'm reading through quests and trying to level on them as mini-stories. I'm finding it a lot of fun. I previously tried playing a Druid and grinding but got bored quickly, Warlock seems to suit me far better :)
 
The whole problem with the current endgame was the 40 man raid system. If you aren't "hardcore" and dedicated enough to raid with 39 others, you won't see that content.

and if you don't get to see that content, there's not a lot else to do. The PvP system is a joke, instanced battlegrounds; capture the flag, hold the nodes, zerg rushing. They just don't hold your interest for long and the skill to reward CP system just isn't rewarding enough.

I'll say it again, whether this changes in BC we'll have to wait and see. 25 person raid caps, harder and more rewarding 5 person dungeons. PROPER world pvp (Not this Silithus sand rubbish, or holding towers in Plaguelands for some rubbish pve buff). An arena ladder system 2v2, 3v3, 5v5. And better pvp rewards.

I digress, I'm going off topic. P.s. Nerf ice mages.
 
All fair points but there is still a huge amount of content just getting to 60 (which is fun), I've got a 48 mage and a 34 priest (both undead) and i've played for well over 370 hours, which is a heck of a lot of entertainment for £8 a month!

The key seems to be what your guild is like and is you have real life friends on there aswel. For me it's a lot more fun playing wow in the evenings chatting to mates than it is sitting on MSN doing the same. We still go out every so often and it's a lot better than other games i've played recently (BF2) where i felt unable to comunicate with other players and spent half a hour trying to get into a map only for it to crash - my bad experience
 
Sandmaster500 said:
All fair points but there is still a huge amount of content just getting to 60 (which is fun), I've got a 48 mage and a 34 priest (both undead) and i've played for well over 370 hours, which is a heck of a lot of entertainment for £8 a month!

I don't disagree, there are a huge amount of quests to keep you busy whilst levelling up. And if you're slow or take your time, for whatever reason, then it keeps you occupied for a long time. Plenty of lore for those who loved the RTS games and books etc.

The problem is when you hit cap. That's when you run out of things to do.

The endgame is in place to keep people playing, and currently to get the most out of it you pretty much need 39 other people willing to bleed on a nightly basis learning raid content. Because you sure as hell aren't going to see Kel'thuzad any other way.

I know it's a mmorpg and it does mean different things to different people, not everyone derives pleasure from raiding or seeing "phat epic/legendary loot". But a lot of these raid fights are fun to do, and it's content only seen by a small percentage of the WoW population.

There were some statistics somewhere that said only 25% of the WoW playerbase have seen Ragnaros, or was it Nefarion? and beyond. That is a TINY number in comparison to the number of people playing and a huge amount of content being missed by the casual gamer.
 
I can see it being a bit of a bummer when you hit 60 and are left with a totally different game really. Although it would be worse if there were no cap as you have no objective to aim for (no going against what you say, just an idea).

I agree 25% is small but it's still pretty impressive that 25% of 7 million have put then time in to get to lv 60 :eek: (quickest it's been done in is about 5 day game time i believe).

I wonder if warhammer online will tackle the MMORPG genre from a different angle or if it will be similar to wow (as it looks at the moment).
 
TBH i think blizzard ahve in part realsied and are doing something to try and fix it. In BC there are a lot more 'smaller' dungeons at the end game so more people can do the end game content. Also, blizzard have said when you get to level70 you will be able to do places like MC with only 20 people or less so the existing content will become mroe obtainable. There will also be difficulty settigns for dungeons too.
Unfortunately though for these advanatges you need to shell out and buy BC
 
Sandmaster500 said:
I wonder if warhammer online will tackle the MMORPG genre from a different angle or if it will be similar to wow (as it looks at the moment).

I can pretty much guarantee that Warhammer will be nothing like World of Warcraft. Mythic know how to do PvP, and they know how to do it right. The DOAC model proved this.

You're looking at a game catered towards the PvP enthusiasts, starting right off from the bat; quests, levelling, items, gear are all obtained through PvP and conflict, you're thrown into the thick of it as that's what it's all about. Invading towns, world PvP, constant threat. None of this capture the flag instanced nonsense.

It certainly will differ from the WoW model because Blizzard have settled themselves into the "casual" playerbase mentality, the current PvP system shows this. It's flawed beyond belief. Time and the willingness to sit in front of your pc to grind CP for hours on end does not equal skill. It's also why they've changed direction in the raid environment and dropped the players to 25 isntead of 40, it just wasn't obtainable/doable by 75% of the playerbase.
 
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This just shows how pathetic WoW really is. A single character can solo a raid zone and they let it happen? Haha.
 
What the?

Calm down man. Try not to get so riled over a computer game. You know you can't swear here.

It was my opinion on the video. You can't expect everyone on a forum frequented by thousands to like everything that is posted.

My opinion is valid because it is informed.
 
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jonarob said:
What the?

Calm down man. Try not to get so riled over a computer game. You know you can't swear here.

It was my opinion on the video. You can't expect everyone on a forum frequented by thousands to like everything that is posted.

My opinion is valid because it is informed.

Your opinion had nothing to do with the original post. If all you can do is turn a thread by whining about the game, then don't bother posting.
It sucks that nothing can be posted about world of warcraft without this rubbish starting.

Sandmaster - thanks for that link. I recently did a re-spec on my mage to include ice barrier so I've been trying out aoe but I always run out of mana because I use arcane explosion. I doubt I can cope in ZG alone, but this helps a lot :).
 
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