floor = math.floor;
function GetDifficultyColor() return {r = 1.0, g = 1.0, b = 1.0} end
loadfile("MobInfo2.lua")();
loadfile("MobInfo2/MobInfo2.lua")();
loadfile("MobInfo2/MI2_Health.lua")();
loadfile("MobInfo2/MI2_ConvDropRate.lua")();
columns = { "name", "level", "healthMax", "kills", "loots" };
io.output("data.csv");
for i, v in ipairs(columns) do io.write(v .. ";"); end
io.write("\n");
for key,v in pairs(MobInfoDB) do
local name, level = string.match(key, "^(.-):(%d+)");
local data = MI2_GetMobData(name, level);
io.write(name .. ";" .. level .. ";");
for i = 3, #columns do io.write(tostring(data[columns[i]]) .. ";"); end
io.write("\n");
end