Dont play wow anymore but when I did I wrote this, someof it might be wrong (Names of abilities ect) but you get the just.
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Palladin Play Guide.
Palladin - Protection - Engineering.
When I first started to play a Palladin (It was my first ever character) I went with a 2h weapon because of the higher dps but I was soon put off because of the lack of protection offered by a shield, so I respeced him for Protection with 1h + shield and to this day it's what I prefer.
So why is 1h + shield so good? Well in a nutshell its simply the added armour you gain from your shield and the the added benefit form stats, add a decent enchant (Greater Stamina) and you have an item which is indespencible. As for the 1h weapon, again its the added stats and its attack speed. Attack speed is so important yet most people overlook it, you should be aiming for a weapon with a speed of no more than 1.8.
WHY IS WEAPON SPEED SO IMPORTANT?
The reason I feel attack speed is so important is twofold, the first is that some enchants like Crusader and such are "CHANCE ON HIT". As you can see, the more often you hit something the more chance you have of triggering the bonus of that expensive enchant on your weapon. The second reason for a fast weapon (wich is described below) is actualy the most important and is probably what makes a palladin the ultimate Tank.
At level 30 the Palladin has access to its best ability, Seal of Light. Seal of Light when dropped onto an enemy gives the attacker (the palladin or anyone else attacking) a chance of regaining Hit Points, what you should realise is that this happens more often than not
LEVEL 1 - 29:
LEVEL 30+:
ONE TRICK PALLADIN:
As of level 30 A Palladin probably becomes one of the easiest and fastest classes to play and level due to [SEAL OF LIGHT]. This power will change the way you play a Palladin solo for the rest of the game and it can even make a huge difference in group play.
ONE TRICK PALLADIN - SOLO PLAY:
When questing or grinding solo the first thing you should do to any enemy you come accross is to drop [JUDGMENT OF LIGHT] onto it. With [JUDGEMENT OF LIGHT] now in place, every time you strike your enemy you have a change of regaining some of your lost Hit Points, the need for a fast weapon should now be self explanitory.
Not bottoming out on mana in fights is a huge bonus and very important when fighting in crowded areas as there is always the possibility of the unavoidable mass mob bash. This is where your [JUDGMENT OF LIGHT] will save you where anything else would mean certain death.
If you have just come out of a fight using [JUGMENT OF LIGHT] and you accidentily or unavoidable agro a group of mobs, you should be in a good position to survive this as your health and mana should be at max. Instantly drop you [JUDGMENT OF LIGHT] onto a mob and start attacking it, use your [CONSECRATE] to start damaging surrounding mobs, once the mob dies that you are hitting drop another [JUDGMENT OF LIGHT] onto another mob and repeat the process untill all are dead only using your bubble at the very last minute and healing with bandages (Dont use spells as they deplete precious mana), depending of course on level and type of mobs but you sould be safe with 3 - 4 mobs of same lvl, probably 2 - 3 of +1 lvl and 2 of +2 - +3 lvl, you dont realy want to be taking chances with +4 lvl mobs but they are takeable singurlarly, Even some elites of +3 lvls are takeable.