WOW Style - 360

Soldato
Joined
18 Oct 2002
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London
hey,

are there any plans for a WOW style game on the 360?

i have read about Blue Dragon but i dont like the look of all the cut scenes, its a bit too like FF

ta
 
In terms of MMORPGs, i think theres only a couple, theres phantasy star, i know that is online, i only played the single player though and didnt really like it that much so i havent tried the online. Obviously theres final fantasy XI too, neither of those is WoW style though really.
 
Warhammer Online: Age of Reckoning ... maybe

http://www.warhammeronline.com/english/home/index.php

War is everywhere in Warhammer Online: Age of Reckoning (WAR), the new MMORPG from the creators of Dark Age of Camelot®. Based on Games Workshop's popular Warhammer® fantasy war game, WAR features next generation Realm vs. Realm™ (RvR) game play that will immerse players in a world of perpetual conflict.

Upon entering WAR, players must determine their allegiance and join an Army. Those inclined towards the side of good may fight for the Armies of Order as an obstinate Dwarf, noble High Elf, or loyal human soldier of the Empire. Those inclined towards darker deeds may side with the sinister Armies of Destruction as a savage Greenskin (Orc or Goblin), corrupt Dark Elf, or marauding human worshipper of Chaos.

RvR combat takes place on three fronts where ancient foes wage an unending war – Dwarfs vs. Greenskins, High Elf vs. Dark Elf, and Empire vs. Chaos. Players begin the game fighting their ancestral enemy, but are free to journey to other fronts to help their allies in their ongoing struggles.

The ultimate goal in RvR combat is the sacking of an enemy's capital city. To do this, an army must invade and take control of the opposition's homeland. Deciding battles take place on objective-based battlefields and in instanced scenarios - point-balanced battles that make use of NPC mercenaries known as Dogs of War.

For the first time, WAR's RvR system integrates both Player vs. Player (PvP) combat and Player vs. Environment (PvE) quests on the same map. Every aspect of the game, including PvE missions, is geared towards the greater war in some important way. However, players are not required to participate in PvP combat, and may aid in the RvR war effort and enjoy the game in its entirety via PvE content.

Drawing from a quarter century of highly detailed source material, Warhammer Online: Age of Reckoning will bring Games Workshop's fantasy world to life in a way that will allow players to create characters destined for great deeds and glory on the field of battle.

Key Features

Based on Games Workshop's popular Warhammer fantasy world. Dominated by force of arms and
magic, this world provides a rich setting for hundreds of thousands of players to experience the epic
nature of war and the glory of battle.

Join one of six Armies and fight for the Armies of Order (Dwarf, High Elf and Empire) or
the Armies of Destruction (Greenskin, Dark Elf, or Chaos). Wage war across three unique battlefronts.

Next generation Realm vs. Realm game system integrating both PvP combat and PvE quests on the
same map in support of the greater war.

Engage in four levels of RvR combat:

- Skirmishes: Incidental PvP combat
- Battlefields: Objective-based battles in the game world
- Scenarios: Instanced, point-based battles balanced with NPC Dogs of War
- Campaigns: The invasion of enemy lands culminating in the assault on their capital city


Undertake a wide variety of PvE quest types related to an army's war efforts, including:

- Public quests that benefit from the participation of the entire army
- Conflict quests that pit players against an enemy with opposing goals
- Branching quests that let you choose the outcome of the quest and your reward
- Xmas quests that reward exploration with high value loot


A robust combat system introduces Player Tactics (earned powers you equip prior to battle) and
Morale Skills (combat options that increase in power when the momentum of battle is in your favor).

Player models that change to reflect the relative power of a character (i.e., Orcs grow in size and
Dwarfs' beards get longer). Customizable armor and a visual guild system allow a player to make their
character truly unique.

Embark on an epic quest to complete the Tome of Knowledge and unlock Warhammer lore, detailed
monster information, and major story plotlines.

Online play requires a subscription and Internet connection.

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http://uk.gamespot.com/news/6151181.html

LOS ANGELES--Tucked away behind Sony's gigantic West Hall stand at this year's Electronic Entertainment Expo is a Warhammer Online: Age of Reckoning booth belonging to Mythic Entertainment. Visitors to the booth are being invited to get hands-on with the upcoming massively multiplayer online game, where they can check out one of the game's areas on live servers and play alongside members of the development team who are playing from the company's Virginia headquarters.

What none of these players have realized, though, is that one of the "green-skins" questing alongside them is being controlled by a player not armed with a mouse and keyboard, but with a wireless Xbox 360 controller. That player is in a closely guarded room to the rear of Mythic's booth.

To be clear, Mythic is not announcing an Xbox 360 version of Warhammer Online: Age of Reckoning, but in what was purportedly a period of only six weeks, the developer has managed to get its game up and running on Microsoft's new console simply to prove that it can be done. Given the content of Bill Gates' "Live Anywhere" speech at Microsoft's pre-E3 conference, it seems that Mythic's timing could hardly have been better. To quote one of Mythic's senior staffers, "What Microsoft is talking about, here is a company that's doing it."

We had an opportunity to see the PC and Xbox 360 versions of Warhammer Online: Age of Reckoning running alongside each other, and although the console demo lacked any kind of user interface, its widescreen, high-definition visuals were practically indistinguishable from those on the PC. Furthermore, the character on the Xbox 360 was interacting with PC players, and if it wasn't for the fact that one of the games was running on a huge TV rather than a monitor, it would be difficult to tell them apart.

Mythic says the work done optimizing Warhammer Online: Age of Reckoning for the Xbox 360 made the development team realize that they could use similar techniques in the PC game. So what started out as an experiment to get an MMO game running on a console has actually resulted in some improvements for the PC version.

Warhammer Online: Age of Reckoning is currently scheduled for release on the PC in the fall of 2007. Whether or not the game will ever see a release on the Xbox 360 or any other console remains to be seen, but one thing is certain--it's definitely a possibility.
 
There have been a few rumours flying round that Microsoft keeps chucking fivers on the table until Blizzard agrees to write WoW for the 360. Just a rumour though.
 
hmmm not much to choose from then... Warhammer looks good, but is it ever going to be released....?
 
Beepcake said:
There have been a few rumours flying round that Microsoft keeps chucking fivers on the table until Blizzard agrees to write WoW for the 360. Just a rumour though.

I think I started that rumour. :p
 
gjrc said:
hmmm not much to choose from then... Warhammer looks good, but is it ever going to be released....?

If I had to have a guess I'd say MS will push it as a Live! Anywhere PC/360 title which could be interesting. They'll make a big deal of it hence it's all quiet now and will probably get announed during a key note address. You won't be seeing it soon though.

If they pull this off and it takes off it will be interesting to see how Blizzard respond as they're not going to want to miss out on these extra customers.

Two Worlds should make an appearance in May. It's primarily a single player game but you'll be able to do 8 player coop over Live! No ones really sure of the details yet though.

Other than that for MMRPG you've got FFXI and Phantasy Star Universe both released and rumour has it Square are working on a 360 version of a new MMRPG for release sometime next year.
 
Beepcake said:
There have been a few rumours flying round that Microsoft keeps chucking fivers on the table until Blizzard agrees to write WoW for the 360. Just a rumour though.
That's going to be a lot of fivers!

I don't think it's too far fetched that there might be a 360 incarnation of WoW. Blizzard seems like the sort of company that would be quite receptive to the idea, although I imagine they'd maybe want a bit more freedom with the online system that Microsoft wants to give. But then again, look at FFXI. I think Square-enix's PlayOnline system is kept more or less separate from Live. I don't think you even need an Xbox Live gold subscription to play FFXI.
 
I dont think it will work shoehorning a game onto a console with a consoles controls.
FFXI got away with it, barely, because it was built for both from scratch.
Imagine trying to play WoW with the standard user interface, no mods no nothing. It would be a horrible experience.
Also although FFXI got away with the control system, the PC users got the short end of the straw the way it was all layed out, you could tell some of it was done for consoles so took just a couple to many clicks to do some things.
 
Cannaton said:
In terms of MMORPGs, i think theres only a couple, theres phantasy star, i know that is online, i only played the single player though and didnt really like it that much so i havent tried the online. Obviously theres final fantasy XI too, neither of those is WoW style though really.
other than obviously needing xbl gold, do these games req a monthly fee too? :|
 
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