WoW - TBC

And you don’t think it’s wrong that the 'Priest' the supposed best healer in the game is outshined by tree druids and healadins? Not only that but they have more survivability in PVP and PVE especially paladins.

Have you seen the patch notes regarding the shadow tree? VE now heals for less and cant crit, silent resolve does not affect shadow spell damage. The VE nerf is a slap in the face for shadow PVP priests. The loss of silent resolve is a pretty large nerf in terms of PVE for shadow priests too. With VT and VE shadow priests are perhaps one of the classes most likely to pull aggro, with these changes it means that in most cases it won’t be possible to use VE due to the fact that it will create far to much aggro. I think blizzard were overly harsh with this patch and instead of slapping a great big nerf on us they should have considered the other issues with our class first.
 
richyfingers said:
And you don’t think it’s wrong that the 'Priest' the supposed best healer in the game is outshined by tree druids and healadins? Not only that but they have more survivability in PVP and PVE especially paladins.

.


You got to be a pretty crap Healer if druids and paladins are outhealing you tbh. If you spec right and know how to play then you should be plenty better than them.
 
i dont find myself "outhealed" by paladins and druids, each has their own style of healing but a well played priest excels in most things. You could be lacking the right gear if youre healing, but by the sounds of your post youre a shadow priest so....

Silent resolve nerf shouldnt bother you for raids, salvation can easily cover that and you'll maybe have to do every so slightly less damage. Was talking to a friend in nihilum (shadow priest) and he's regularly #1 or comes #2 on dmg meters to another shadow priest, the slight hit on overall dmg output might other classes a chance to catch up. S.priest was really only designed to be a moderate support dps but when its the best dps class by far something is slightly wrong.

I'd like to know what the "Other issues" are, theyre not fixing the fact that you can cast VT for free, and overheal still doesnt cause threat so VE in a moderately un-hit group would cause little threat, but in a high dmg taking group is where it excels.
 
R34P3R said:
Just go buy it tbh, will give you something more to aim for.

The new content is great epecially the 25 mans if you don't miond wiping 30 times a night when learning a new boss, 1st boss in Gruuls Lair took us 2 nights to kill and going back for grull which should be a 1 night affair he pretty easy.

So yeah just go buy it, install it, just don't upgrade your account so then if you decide to quit before you get to 58 you can always sell you copy on.

Xinn | 70 Priest | <Exodus> Draenor EU

Lol, hi there mate.

Pixus | 70 Mage | <Exodus> Draenor EU

What a coincidence! :p
 
How long did it take you guys to go from lv1 - lv60? I got to lv47 and it just bored me to tears and I stopped. Must say, towards the end it was a ******* to get to a new level. Took bloody ages
 
regulus said:
How long did it take you guys to go from lv1 - lv60? I got to lv47 and it just bored me to tears and I stopped. Must say, towards the end it was a ******* to get to a new level. Took bloody ages
It took me about a year to get to 60, and about a year to get to 52 on my rogue, and ive started a new character on another realm to play with friends and I expect it will take me the same amount of time, thats because I dont play the game often, but I have always subscribed to it and I always play it atleast a few hours a week.
 
About 4 weeks to level my priest to 60 the first time round, hunter to 60 was about 3-4 but i didnt play as much. To level to 70 took 2 weeks maybe tops, but it could be done in under a week.
 
Anim said:
About 4 weeks to level my priest to 60 the first time round, hunter to 60 was about 3-4 but i didnt play as much. To level to 70 took 2 weeks maybe tops, but it could be done in under a week.
wow! please tell me how to level that fast, did you use a guide or something?
 
it's not hard if you can put in the time, played time on each on my chars to get to 60 was around 10 - 13 days which would nomally be over the space of abouut a month.
 
considering you said you dont play that regularly, you can easily play on rested xp which would speed things up for you. A lot of the time, do some quests in one area (dont go flying all over the place) then do a few instances to the next level. Then quest again in a zone and instance after. A lot still depends on class though, some classes can quest grind pretty quickly.
 
badgermonkey said:
You got to be a pretty crap Healer if druids and paladins are outhealing you tbh. If you spec right and know how to play then you should be plenty better than them.

At what point exactly did I say outhealed? If you would care to read my post properly before giving me the whole L2P thing you would see that I am talking not just about healing capabilities but the class in general. Don’t get me wrong priests can heal well but as for your statement about being loads better than holy paladins and tree druids, well that is just rubbish, the only thing a priest really has over those 2 classes is his group healing spells, Druids and paladins have much better mana efficiency not to mention survivability, and although the style of healing may be quite different they can heal for much the same. I know from experience in heroic instances that I would much rather have a druid or paladin as main healer than a holy priest.

Paladins can heal just as well 1-on-1 healing with either holy light or flash of light, and win hands down on mana efficiency. Druids HoTs are superior to ours. PW:S scales so badly it never lasts longer than it takes to cast FH at lvl 60+. The IDEA of priest healing is good, and we have some good spells but our poor talents combined with bad efficiency drags us down, the theory of the priest is good, but badly applied by the devs unfortunately. Both Druids and Paladins have good healing trees with good 31&41 talent points giving them an edge over holy priests. This is just my opinion. Even when specced for healing they can solo and grind much easier than a holy priest can.

Anim said:
i dont find myself "outhealed" by paladins and druids, each has their own style of healing but a well played priest excels in most things. You could be lacking the right gear if youre healing, but by the sounds of your post youre a shadow priest so....

Silent resolve nerf shouldnt bother you for raids, salvation can easily cover that and you'll maybe have to do every so slightly less damage. Was talking to a friend in nihilum (shadow priest) and he's regularly #1 or comes #2 on dmg meters to another shadow priest, the slight hit on overall dmg output might other classes a chance to catch up. S.priest was really only designed to be a moderate support dps but when its the best dps class by far something is slightly wrong.

I'd like to know what the "Other issues" are, theyre not fixing the fact that you can cast VT for free, and overheal still doesnt cause threat so VE in a moderately un-hit group would cause little threat, but in a high dmg taking group is where it excels.

Not everyone goes raiding you know? Try using VE all through the 5mans without silent resolve and see how many times you pull aggro and die. Even with silent resolve I can, if I try or get a couple of big crits, pull aggro off the tank. Without SR our effectiveness is 5mans ahs been reduced significantly, less damage means less healing and mana regen.

And my gear is decent, yes I am the guild shadow priest but I have also collected decent healing gear along the way too, over 900+heal.
 
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i swear you must be doing something wrong then, the s.priests i play with i love to have on 5mans as the ve and vt is to die for. Perfect setup for me is warrior/mage/s.priest/h.priest/<other dependant on which instance>

Though some of our priests have 1.2k dmg now i think, its pretty crazy with the dots.
 
richyfingers said:
<stuff>

Not everyone goes raiding you know? Try using VE all through the 5mans without silent resolve and see how many times you pull aggro and die. Even with silent resolve I can, if I try or get a couple of big crits, pull aggro off the tank. Without SR our effectiveness is 5mans ahs been reduced significantly, less damage means less healing and mana regen.

And my gear is decent, yes I am the guild shadow priest but I have also collected decent healing gear along the way too, over 900+heal.

Have you ever used fade? I've never had a problem with my shadow priest getting too much aggro in 5 man instances.

Would you like your dummy back? :p.
 
Vixen said:
Have you ever used fade? I've never had a problem with my shadow priest getting too much aggro in 5 man instances.

Would you like your dummy back? :p.


Think you are missing my point here, I am talking about the upcoming patch. As shadow priests are at the moment with shadow affinity and silent resolve, aggro is not an issue, I am referring to the silent resolve nerf which means we loose a large chunk of our threat reduction. This means that unless you are in a group with a paladin most of the time you will not be able to use VE like you are used to doing as you will pull aggro from multiple mobs, either that or you will have to scale down your damage which in turns means less healing and less mana regen for you and your party.

And of course I have used fade, and while it works most of the time it is only a temporary aggro dump for 10 seconds, after the 10 seconds are up your threat level rises again. I think shadow priests need a permanent aggro dump like warlocks soul shatter. No I am not spitting the dummy, merely voicing my opinions on a change I don’t agree with. You say you have never had issues with aggro in 5mans maybe your gear isn’t that good or you play quite conservatively. I know when I am doing an instance I keep my threat levels just below the warrior, the more damage I do the better it is for me and the rest of the party.
 
If you read the updated patch notes Fade is getting buffed to be 25% more effective aswell.

Here are the changes to the Patch notes incase you haven't seen them.
 
When I use to play WoW, it seemed more like a RPG that just had a MMO engine so many could play, ya you could kill other players, but mostly it is a gear centered game. I would love full inv. lootable player bodies, it just doesn't feel like a warcraft game. In the past WC games, you burnt buildings. I still play shadowbane cause thier is no pvp game like it.
 
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