The Operational Art of War 3 is a cracking game, still looks like something from 1998 but the game mechanics have been improved...
How so? I tried it a bit, but didnt really like it - there again, I didnt like Vol2 - patched or unpatched.
Armour just seemed to act... strangely, in Vol2. In the 1960's and 1980's 'Russian Steamroller' type campaigns, whenever I defended as NATO id get crushed. Whenever I attacked as Warsaw Pact I'd lose hundreds of tanks against 30 or so NATO ones?
And in TOAW III it seemed to spoil a lot of the WW2 scenarios, as armour ended up almost worthless, as the stats were too similar. Something like an attack of 6 for an early WW2 tank compared to 9 or 10 for a Tiger II? Eh?

