X360 vs PC Game Versions: Big Differences

Soldato
Joined
8 Dec 2005
Posts
10,708
No PC games I wanted to get so recently bought the following 4 games cheaply for the X360 to get the achievements on.

LEGO Indiana Jones
LEGO Batman
Dead Space
Tomb Raider Underworld (bought for the 2 exclusive DLC levels which have been delayed again!)

Very surprised as they all looked as good as or better than the PC versions I also own even though the PC should be way superior for these undemanding titles. Loading times were also much quicker on the 360 even from DVD instead of NXE installs vs an I7-965 + Samsung F1 1TB with 32MB cache:eek: FPS were also more stable and consistent vs an I7-965 + GTX260-216:eek:

LEGO Indiana Jones: AA support, lot more shader FX & details on water surfaces.
LEGO Batman: AA support, lot more shader FX & graphical details on everything.
Dead Space: AA support more smoke details.
TR Underworld: More shader FX, environmental mapping on Lara, less buggy controls & collision detection. More skybox details & better HDR.

Was really not expecting the X360 versions to be more advanced looking. Just shows you how little regard is now given to porting even undemanding games to the PC:(
 
So how does the 360 version that runs at 30FPS run smoother than your PC version at 60? Come on I wanna know. :D

1920x1200 vs 1280x720, how does the 360 version look better then? :D

1: The load/save game menu is instant on the 360. PC has a minor loading or decompression delay. As are some of the other ingame menus which all seem to take longer to appear on the PC. Big part of the game experience this as you need to go into the menus a lot.

2: The 360 version looks slightly better to me as my 360 is set on the dashboard to 1920x1080 so my 360 upscales the 720P game image to 1080P. The smoke in particular on the 360 is more dense than the PC version and the FPS when there is a lot of smoke & other debris on screen at once is more consistent. PC does have slightly sharper textures but it makes little difference as the textures are pretty low res & undemanding anyway. I would say its a tie for image quality overall as 360 has better shader FX & 2xAA but PC has slightly better textures although no AA.

This all goes back to my original point that the PC is for some X360 ports getting not even the same but slightly inferior 4 year old gfx card shader FX as some devs are obviously aiming very low with their target spec even though you need a recent PC to run the games smoothly your still not getting a superior experience vs X360.
 
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