Xbox 360 Architecture, 30minute video interview

Soldato
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http://channel9.msdn.com/Showpost.aspx?postid=310732

What is the XBox 360, exactly? How do you go about designing and building a game console that meets the high standards of today's gamers and handles the computational pressures of today's highly realistic games (think real time physics computation, incredibly rich graphics, etc)? Did you know the XBox 360 team saw into the multi-core future before most anybody else?

Well, who better to talk to about all of this (and more) than Nick Baker. Nick is a hardware engineer and Director who leads the team that thought up the XBox 360 hardware architecture. It's an impressive piece of machinery. In fact, Nick recently won the Outstanding Technical Leadership award for the effort. Here, Nick takes us through the design history and some of the implementation details of the XBox 360. What were some of the design trade-offs? How different is the XBox 360 that you can buy today from what you, Nick and his team were initially thinking?

It's a very interesting story.

We get pretty geeky here, so be prepared to learn a thing or two about game console hardware architecture, the future of XBox 360 as it relates to multi-core, game programming language evolution in the multi-core, and more.

Pretty damn interesting for the geeky gamers here :)
 
While it doesn't show anything I didn't already know it is an interesting video. Shame he wasn't grilled about the poor X-Clamp design putting uneven stress on the processors.
 
Kreeeee said:
While it doesn't show anything I didn't already know it is an interesting video. Shame he wasn't grilled about the poor X-Clamp design putting uneven stress on the processors.
That would make a good video.
 
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