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xbox 360 versus my GPU

Soldato
Joined
22 Oct 2008
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To settle a debate, can someone confirm my argument of - my Inno3D 570 card is better graphically than a Xbox360. Peter my mate is a console fanboy and says graphically it's better than my 570 lol...he's a knob and needs putting in his place with his lack of intelect :D
 
It's a lot better. The Xbox 360 gpu has about the performance of an 8600gt. it copes by running games at lower resolutions, by not using gpu-intensive AA, and through game developers optimising more aggressively for the hardware. Either way it is nowhere near a gtx 570
 
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rofl...the hardware used in Xbox360 is like 5-6 years old...graphic processor wise, it is around the speed of something like a 8600/8800GTS G80 with with 512MB of GDDR3 VRAM. Graphic wise, the GTX570 would be around 5-6 times the speed of the graphic hardware in Xbox360.

Most of the games on the console don't even do 1280x720 res...they are LOWER than 1280x720 but upscaled to close to it. And console don't use things like AA (understandable, considering the performance hit), the the edge around 3D objects don't look smooth. Also, console usually only run games at around 30fps (lower in demanding games and with lots of slow downs), rather than people like us running games at 40-60fps average on our PC.
 
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Yeah the 360 must have crappy ati drivers! :P

The 360 is effectively on the level of a Radeon X1800 XT, the GPU is a custom unit based on the same Architecture.
Where as the PS3 is based on GeForce 7800 Architecture.

The games are heavily optimised for them, so they really do get the most performance out of them, that will rarely happen to the same extent on a PC Game/hardware.
 
You have to remember consoles are very efficient when it comes to making the most of their hardware PC's on the other hand are only about 60% efficient but that point in mute given how many times faster a typical high end PC video card is then a consoles Jurassic era hardware.
 
You have to remember consoles are very efficient when it comes to making the most of their hardware PC's on the other hand are only about 60% efficient but that point in mute given how many times faster a typical high end PC video card is then a consoles Jurassic era hardware.

Its not so much that PCs are inefficient as opposed to there are few games coded specifically to take full advantage of the advanced architecture. Most of the big release games to date have been console ports designed to leverage ageing tech of those platforms.

A good example is Multi Core, Multi GPU setups, how many games actually take or could take full advantage of 4, 6 or 8 cpu cores and fully max out a 6970 crossfire, or 580 Sli set up ? I'd wager currently very few to none unless they were coded specfically for that purpose.
 
Its not so much that PCs are inefficient as opposed to there are few games coded specifically to take full advantage of the advanced architecture. Most of the big release games to date have been console ports designed to leverage ageing tech of those platforms.

A good example is Multi Core, Multi GPU setups, how many games actually take or could take full advantage of 4, 6 or 8 cpu cores and fully max out a 6970 crossfire, or 580 Sli set up ? I'd wager currently very few to none unless they were coded specfically for that purpose.

BF3 uses about 70-80% of all 6 cores and about 80-90% of the 6950's
 
BF3 uses about 70-80% of all 6 cores and about 80-90% of the 6950's

SO thats 1 game out of a catalogue of 100's where as its likely that almost every game currently on console platforms will utilise its hardware at those levels already and has been doing so since they were released. Coding games for consoles is easy as there is a fixed point of reference which is not going to change. This is why there is the perception they are more efficient.

it's easy to code for fixed architecture as you already know exactly how it will respond. However trying to code for a platform where there are literally infinite combinations of hardware and architecture is way more difficult.

If every single machine in this world was standardised with 16mb RAM, 8 core CPU and crossfired 6970's effectively making the PC a massive high spec console, I am sure we would have less console ports and more games coded specifically to utilise this power
 
SO thats 1 game out of a catalogue of 100's where as its likely that almost every game currently on console platforms will utilise its hardware at those levels already and has been doing so since they were released. Coding games for consoles is easy as there is a fixed point of reference which is not going to change. This is why there is the perception they are more efficient.

it's easy to code for fixed architecture as you already know exactly how it will respond. However trying to code for a platform where there are literally infinite combinations of hardware and architecture is way more difficult.

If every single machine in this world was standardised with 16mb RAM, 8 core CPU and crossfired 6970's effectively making the PC a massive high spec console, I am sure we would have less console ports and more games coded specifically to utilise this power

:D lol very defensive arent we..!

Just an example of a game where i have noticed the multithreadedness of it... So 3 paragraphs - really?

And btw i really hope we arent heading back to 1992 when 16mb of RAM was all the rage! lol
 
:D lol very defensive arent we..!

Just an example of a game where i have noticed the multithreadedness of it... So 3 paragraphs - really?

And btw i really hope we arent heading back to 1992 when 16mb of RAM was all the rage! lol

wasn't intentionally trying to come over defensive, I am just interested in working out reasons why hardware is currently outstripping software as I too like buying new shiny cards but now finding it very hard to justify spending upwards of 200-300 quid on a gfx card upgrade.
 
Just lol
I remember a few years back when I had similar argument with friends at work, specifically re COD:MW2 they wouldnt accept that my PC gfx kicked theirs into the ground til they came round and saw it then their jaws hit the floor. You cant argue with the ignorant
 
Dear god no...he is at it again! He is trying to tell me that the new xbox720 will have the same graphics as a 7950 GPU....I feel sorry for him. Nobody can be that stupid believing that...
 
Dear god no...he is at it again! He is trying to tell me that the new xbox720 will have the same graphics as a 7950 GPU....I feel sorry for him. Nobody can be that stupid believing that...

Microsoft have alreay stated it will have a 6670, which for pc gamers isnt even good enough for a media pc, your friend is an idiot.
6 times the performance does sound right though as the 360 had a gpu based on the x1800 or x1900 i forget which but it will still be way behind pc tech as usual.
 
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Microsoft have alreay stated it will have a 6670, which for pc gamers isnt even good enough for a media pc, your friend is an idiot.
6 times the performance does sound right though as the 360 had a gpu based on the x1800 or x1900 i forget which but it will still be way behind pc tech as usual.

Can you give me a source for this 6670 info? Would love to read up on it.

Edit: never mind. Google is my friend - but what the hell? What an awful GPU to be using around the end of 2013! Maybe they just using it for dev kits and the realy gpu will be something more substantial. I just can't see it being a 6670 equiv!
 
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A friend of mine recently came round going on about how good the graphics were on MW3 on his playstation. I quickly loaded up BF3 on Ultra and he quickly shut his mouth.
 
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