Soldato
- Joined
- 27 Mar 2004
- Posts
- 8,436
- Location
- Kent
You're right, it isn't quite the same - forgive my lack of mathsAre you sure about that? I always read it as three 15% chances to hit, which isn't the same as 45%.

If I remember right the average starting soldier on a rifle gets something like ~25% hit chance on an auto shot and ~30% on a snapshot. Now since each shot is calculated independently, your odds of all three shots missing is:
0.75*0.75*0.75 = 0.42%
Or more simply, your odds of getting at least one hit = 58%
In our little example, your odds of hitting an auto shot are almost twice as good as a snapshot! Now these odds aren't quite as nice as that of an aimed shot but remember, in the time it takes to get an aimed shot out you can get almost two auto shots (usually you can get 1.5 auto shots in the same TU use, depending on the gun).
Also remember, kneeling (which takes 4TUs) increases your accuracy by 10%, as well as making you a smaller target should you miss and the angry alien decide he wants to shoot back.
Since auto shots don't deplete your TUs quite as much as aimed shots, you can often get a chance to hide somewhere should your shot screw up.
When you get new soldiers, check their psionic skills. Fire anybody who doesn't have "beginners talent", i.e: relatively high psionic strength. If I remember right there are two attributes, psionic strength and psionic ability. Ability can be trained and increased in a PsiLab, Strength is innate and only certain soldiers have it.Sectoids mind control the guy in the back with the rocket launcher, fires rocket, mission over.
When you get the Hyperwave decoder you can see what race and what type the ships you detect are. Snakemen ships on Terror missions are priority targetsi remember when i was first playing this game when i was like 7 or 8 or something perhaps even younger, chryssalids scared the crap out of me and made hate snakeman terror sites early on.

Another thing, if you detect a Supply Ship of some race on a Base supply mission, don't blow it up. Follow it until it lands (will have green cross). When you see where it lands, send a skyranger in the vicinity and tell it to patrol near to where the ship landed but not where the ship was (you don't want to attack the supply ships just yet). If you're fortunate, your skyranger will spot an alien base. You can then decide to either: raid the supply ships which come in over and over again for tasty resources, or raid the base for tasty resources. If possible, capture the base commander
