XNA Game Studio

Soldato
Joined
20 Oct 2002
Posts
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Anyone here going to give XNA Gamestudio a try when it comes out at the end of the month ?

I've never done any game programming but it sounds interesting so might give it a try, need to get clued up on C#

Hopefully a super simple game wont be to difficult to get up and running.

FAQ -

http://msdn.microsoft.com/directx/xna/faq/
 
Hey,

does look rather interesting, not read into it very much myself but should make for some interesting games!

it's the return of the bedroom programmers I tell ye!

Rich
 
titchard said:
Hey,

does look rather interesting, not read into it very much myself but should make for some interesting games!

it's the return of the bedroom programmers I tell ye!

Rich

Must admit I thought so too till I saw this little bit in the FAQ:

Q: How exactly can I share my 360 game to other 360 users? Will my game only be available to people with the XNA “Creators Club” subscription? Will it be available to all 360 users that have an Xbox Live account?
A: There is currently no supported way to share binaries on the Xbox 360. Currently, there are four requirements that must be met in order to share a game targeting Xbox 360 which is developed with XNA Game Studio Express.

1. The individual you are planning to share the game with must be logged in to Xbox Live and have an active subscription to the XNA Creators Club
2. The receiving user must have downloaded the XNA Framework runtime environment for the Xbox 360
3. The receiving user must have XNA Game Studio Express installed on their own development PC
4. The game project, including all source and content assets, must be shared with the receiving user. The receiving user then compiles and deploys the game to their Xbox 360.

Which strikes me a somewhat of a pita for the average 360 user :(

Oh and Rich your sig is way oversize for use on here faq
 
Oh, people will find a way to share the binaries people always do!

And thanks for the heads up on the sig! didn't realise it was that big!

Rich
 
titchard said:
Oh, people will find a way to share the binaries people always do!

And thanks for the heads up on the sig! didn't realise it was that big!

Rich

Well it is possible, just seems like a lot of faffing about. Like you I was hopeing it would be as simple as posting the binaries up for other people to download and play with.
Saying that is probably about security, can you image the chaos if someone managed to write a virus for the 360? and someone will try!
 
Yeah a lot of people have been complaining about how to get their binaries to the masses, but apparently Microsoft are looking into a solution for this so nothing is set in stone yet.

Just picked up Visual C# Step By Step book by John Sharp, so will try and learn some stuff before xna comes out.
 
Well im in the beta for this. I would not say its that great, since if your wanting to share your game the user needs all the development tools/sources. Also there will be no way to test your code on the 360 without getting the game signed by microsoft first. Obviously if your just doing a little platform game this is an overkill. There is also an annual licence fee.
Advantages are that the framework will be organised and under constant development. It certainly shows some promise for the future. I will be having more of a play about with it in the coming weeks.
 
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Yeah but theres no license fee or any other disadvantages if you want to make games for the pc, infact it might spark a lot of interest for indie pc developers.

Regarding the 360, well we will just need to wait and see how it pans out.
 
Looking through the spacewar game.

//Turn on Ant-aliasing - Not clear if/how I set what kind I want?
graphics.AllowMultiSampling = true;

//Commits the changes to the graphics Device ???
graphics.ApplyChanges();

I was kind of hoping MS would at least know whats going on and what commands do what :o
 
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